Équipe Ingénierie de l'Interaction 
 Humain-Machine
		
		
		
	Demos
	
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	µGlyph, mai 2023 
	µGlyph: a microgesture notation
 
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	EXHI-Bit, sept. 2017 
	a Mechanical Structure for Prototyping EXpandable Handheld Interfaces
 
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	Emergeables, mai 2016 
	the concept of Emergeables  – mobile surfaces that can deform or ‘morph’ to provide fully-actuated, tangible controls
 
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	Nataliya Kosmyna, pilote des objets par la pensée , jan. 2016 
 
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	Mobile Multimodal Interaction with a Bifocal View, nov. 2015 
	Mobile Devices: Multimodal Interaction with a Bifocal View
 
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	Innorobo 2015: Smart Home Control using BCIs, juillet 2015 
 
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	Shape-Change for Zoomable TUIs: A Resizable Slider, mai 2015 
	A resizable tangible slider to zoom in both motor and visual space
 
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	The AppsGate Smart Home Prototype, avril 2015 
	End-User Development Environment (EUDE) for Smart Homes
 
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	Pilotage de Drone par la Pensée, mars 2015 
 
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	Dendrogramix, mars 2015 
	a Hybrid Tree-Matrix Visualization Technique to Support Interactive Exploration of Dendrograms
 
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	Pointing Tasks: Target Expansion Techniques, jan. 2015 
	Investigating Visual Feedforward  for Target Expansion Techniques
 
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	Precise Pointing Techniques for Handheld AR, oct. 2014 
	Precise Pointing Techniques for Handheld AR
 
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	Drone, Your Brain, Ring Course, sept. 2014 
 
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	Two Touch System Latency Estimators, juin 2014 
	High Accuracy and Low Overhead
 
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	Two-Finger 3D Rotations for Novice Users, juin 2014 
 
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	Distant pointing: Voronoi-Based Target Expansion, mai 2014 
	Feedforward static targeting assistance technique VTE: Voronoi-based Target Expansion for distant pointing
 
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	Drawing on 3D Shapes with Automated Camera Control, mai 2014 
	Assiting drawing on 3D shapes over both occluded and back-facing areas with automated camera movements.
 
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	Bidirectional Feedback in Motor Imagery BCIs, avril 2014 
 
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	P2Roll and P2Slide: Physical and Mobile Pointing, sept. 2013 
	Two interaction techniques allowing the users to maintain their focus in the physical world while pointing at augmented objects
 
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	Handheld AR/AV system, nov. 2012 
	Handheld AR/AV system using PDR localization and image based localization with virtualized reality models
 
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	KISS - Knit your Ideas intoSmart Spaces, juillet 2012 
	KISS is an End-User Programming tool for smart habitats
 
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	UsiComp, an Extensible Model-Driven Composer, juin 2012 
 
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	Nomad toolkit @ CES 2012, avril 2012 
	DLNA demo on HTC Sensation by Myriad, powered by LIG Toolkit
 
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	Handheld AR/AV indoor navigation and detailed info, oct. 2011 
	Indoor navigation to posters augmented with contextual widgets
 
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	TouchOver, sept. 2011 
	Decoupling positioning from selection on touch-based handheld devices
 
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	3D displays on mobile devices: HCP, mars 2011 
	3D displays on mobile devices: Head-Coupled Perspective Technique
 
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	Tabletop Zoomable Treemaps, fév. 2011 
	Tabletop interaction techniques for Zoomable Treemaps
 
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	OP toolkit : Object Prototyping, jan. 2011 
	A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects
 
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	CubTile: Navigation and pointing in a 2D space, oct. 2010 
	Bi-manual interaction technique in a focus+context interface
 
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	PhotoBrowser on WCOMP, oct. 2010 
 
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	e-COMM editor, avril 2010 
	e-COMM : COMM notation editing
 
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	Multi-Touch Menu (MTM), jan. 2010 
	MTM :
 
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	AirMouse: 2D & 3D Interaction, jan. 2010 
	2D and 3D interaction above a laptop kayboard
 
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	Leaf Menus, jan. 2010 
	Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices
 
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	Wave menus, jan. 2010 
	Wave menus: improving the novice mode of Marking menus
 
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	Flower menus, jan. 2010 
	Flower Menus: A New Type of Marking Menus with Large Menu Breadth, Within Groups and Efficient Expert Mode Memorization.
 
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	Plasticité des Interfaces Homme-Machine en action, nov. 2009 
	An example for plastic e-service
 
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	Plasticité en action, oct. 2009 
 
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	Ethylene, oct. 2009 
 
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	Wavelet menu, oct. 2009 
	Wavelet Menu: Adapting Marking Menus to Mobile Devices
 
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	Composition de modalités d'interaction, mai 2009 
 
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	Rake Cursor, avril 2009 
	Improving Pointing Performance with Concurrent Input Channels
 
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	Interaction multimodale dynamique dans OIDE, avril 2009 
	Using the OIDE to dynamically implement a multimodal interaction
 
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	OpenInterface, nov. 2008 
	Multimodal prototypes implemented using the OpenInterface framework.
 
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	Diaporama multimodal, oct. 2008 
	Using several interaction modalities to manipulate a multimodal slideviewer
 
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	DIGITABLE, déc. 2007 
	Multi-user, multi-finger interaction on shared surfaces
 
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	Navigation Techniques for Zoomable Treemaps, oct. 2007 
 
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	Jeu multimodal avec Shake, déc. 2006 
	Controlling a multimodal game using the Shake
 
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	Navigation multimodale d'une carte, déc. 2006 
	Using a multimodal map with voice and gesture
 
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	Mara (Model At RunTime Architecture), déc. 2006 
	Model Driven Engineering(MDE) based-Architecture for adapting Interactive System.
 
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	CamNote, jan. 2004 
	A PowerPoint like plastic software
 
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	MAGIC & TROC, jan. 2004 
	Two mobile and collaborative mixed systems
 
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	IntrosPAC, jan. 2003 
	IntrosPAC: a tool for teaching and understanding PAC-Amodeus
 
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	CoVitesse 2, jan. 2002 
	collaborative browsing system on the web
 
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	VITESSE, jan. 2000 
	Système de visualisation de réponses à une requête soumise à un moteur de recherche du WWW
 
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	MultTab, jan. 2000 
	visualization system
 
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	Parent, jan. 2000 
	Système de visualisation d'arbre basé sur les Treemaps
 
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	Tableau magique, jan. 1999 
	Augmented reality
 
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	Fenêtre perceptuelle, jan. 1999 
	Head movements for the scrolling
 
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	PBrowser, jan. 1998 
	Perceptual Browser
 
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	FOVEA, jan. 1998 
	Fovea
 
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	CoVitesse 1, jan. 1998 
	CoVitesse : Système de navigation collaborative sur le WWW
 
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	Cotass, jan. 1997 
	Editor for directe manipulation
 
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	FingerPaint, jan. 1997 
	Augmented Reality for drawing
 
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	MATIS, jan. 1995 
	Multimodal system for flight booking