Laurence Nigay
Professor, Université Grenoble Alpes
Contact
+33.4.57.42.15.36
office 353, Bâtiment IMAG
Laboratoire d'Informatique de Grenoble
700, avenue centrale
Domaine Universitaire
F-38 041 Saint-Martin-d'Hères
France
Research interests
My research focuses on the fundamental and conceptual aspects of interaction, novel interaction techniques as well as engineering of Human-Computer Interaction (HCI). The three facets of my work are: fundamental aspects of interaction (conceptual design space, properties, interaction models), novel interaction techniques and engineering HCI (software platforms, software architecture, fusion mechanism for multimodal interaction).
Talks
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OpenInterface
19 juin 2009 — Séminaire — Matinée expérimentale du LIG
Laurence Nigay
Recent publications [all]
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3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue (2023)
In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Chaffangeon Caillet, Goguey, Nigay -
µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures (2023)
In 25th ACM International Conference on Multimodal Interaction Paris (ICMI 2023).
Faisandaz, Goguey, Jouffrais, Nigay -
Studying the Visual Representation of Microgestures (2023)
In ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2023).
Lambert, Chaffangeon Caillet, Goguey, Malacria, Nigay
Demos
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Emergeables, mai 2016
the concept of Emergeables – mobile surfaces that can deform or ‘morph’ to provide fully-actuated, tangible controls -
Mobile Multimodal Interaction with a Bifocal View, nov. 2015
Mobile Devices: Multimodal Interaction with a Bifocal View -
Pointing Tasks: Target Expansion Techniques, jan. 2015
Investigating Visual Feedforward for Target Expansion Techniques -
Precise Pointing Techniques for Handheld AR, oct. 2014
Precise Pointing Techniques for Handheld AR -
Distant pointing: Voronoi-Based Target Expansion, mai 2014
Feedforward static targeting assistance technique VTE: Voronoi-based Target Expansion for distant pointing -
P2Roll and P2Slide: Physical and Mobile Pointing, sept. 2013
Two interaction techniques allowing the users to maintain their focus in the physical world while pointing at augmented objects -
Handheld AR/AV system, nov. 2012
Handheld AR/AV system using PDR localization and image based localization with virtualized reality models -
Handheld AR/AV indoor navigation and detailed info, oct. 2011
Indoor navigation to posters augmented with contextual widgets -
3D displays on mobile devices: HCP, mars 2011
3D displays on mobile devices: Head-Coupled Perspective Technique -
OP toolkit : Object Prototyping, jan. 2011
A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects -
CubTile: Navigation and pointing in a 2D space, oct. 2010
Bi-manual interaction technique in a focus+context interface -
e-COMM editor, avril 2010
e-COMM : COMM notation editing -
Flower menus, jan. 2010
Flower Menus: A New Type of Marking Menus with Large Menu Breadth, Within Groups and Efficient Expert Mode Memorization. -
Leaf Menus, jan. 2010
Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices -
Wave menus, jan. 2010
Wave menus: improving the novice mode of Marking menus -
Multi-Touch Menu (MTM), jan. 2010
MTM : -
AirMouse: 2D & 3D Interaction, jan. 2010
2D and 3D interaction above a laptop kayboard -
Wavelet menu, oct. 2009
Wavelet Menu: Adapting Marking Menus to Mobile Devices -
OpenInterface, nov. 2008
Multimodal prototypes implemented using the OpenInterface framework. -
MATIS, jan. 1995
Multimodal system for flight booking