Franck Tarpin-Bernard
Former member (Professor, sept. 2016)
Research interests
My current works are at the junction of Human-Computer Interaction and e-learning. My main goals are to provide models, methods and tools for building, implementing and evaluating at lower costs applications that are adaptive and/or adaptable to multiple contexts of use. The high variety of interaction devices, users and environments implies to support multiple levels of adaptation. These works have generated first significant results concerning new classification and analysis tools, design and implementation processes, instrumentalization of models, specific adaptation algorithms, including ones relying on cognitive profile of users, but also methods to quantify and characterize adaptations.
I mainly apply my research to Serious Games field (interactive environments mixing advantages of e-learning and video games) where interaction plays a key role. Specifically, I am specialized in brain training software (stimulation, remediation and rehabilitation) for either mass-market applications or professionals.
Since 2009, I also work on Brain-Computer Interfaces (BCI). I experiment non invasive BCI with an interactional point of view (types of possible interactions, usability, cognitive overload, etc.) with OpenViBE framework or with SDK provided by headsets.
Talks
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Les serious games
2 juillet 2010 — Séminaire — Assises du GDR I3 du CNRS
Franck Tarpin-Bernard
Recent publications [all]
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Conceptual Priming for In-game BCI Training (2015)
In ACM Trans. Comput.-Hum. Interact. 22(5).
Kos'myna, Tarpin-Bernard, Rivet -
Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone (2015)
In Proceedings of the 15th IFIP TC13 Conference on Human-Computer Interaction (INTERACT'15).
Kos'myna, Tarpin-Bernard, Rivet -
Operationalization of Conceptual Imagery for BCIs (2015)
In European Signal Processing Conference (EUSIPCO'2015).
Kos'myna, Tarpin-Bernard, Rivet