publications([{ "lang": "en", "type_publi": "colloque", "title": "The Benefits of Combining Paper- and Video- Based Prototypes for User Interface Evaluation", "url": "https://hal.archives-ouvertes.fr/hal-02554507", "booktitle": "proc. of the Thirteenth International Conference on Advances in Computer-Human Interactions (ACHI 2020)", "authors": { "1": { "first_name": "Hayet", "last_name": "Hammami" }, "2": { "first_name": "Fatoumata", "last_name": "Camara" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Meriem", "last_name": "Riahi" }, "5": { "first_name": "Faouzi", "last_name": "Moussa" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/HCC+20a/", "id": 902, "bibtype": "inproceedings", "editor": "IARIA", "address": "Valencia, Spain", "date": "2020-03-22", "type": "Autres conférences et colloques avec actes", "pages": "324-329", "abbr": "HCC+20a" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Investigating mobile banking in Mali: HCI Experience of ’Man in the Street’", "abstract": "Many studies investigating the use of mobile banking in developing countries focus on speci\fc user groups (i.e., illiterates, low- and semi-literates, the unbanked, and/or poor, rural and underserved communities). Therefore, existing literature fails to provide understandings about mobile banking use in the developing world from a general perspective. In this paper, we report on a study conducted in Mali to understand the use of a mobile banking service. In total, 77 people coming from di\u000berent neighborhoods of Bamako and exercising a large spectrum of jobs participated in the study. The paper sheds light on the use of mobile phone and mobile banking in Mali; suggests additional features, particularly related to communication, for the mobile banking service; and discusses \fndings that are of relevance for Human-Computer Interaction for Development (HCI4D) in general.", "address": "Paphos, Cyprus", "year": 2019, "uri": "http://iihm.imag.fr/publication/CTC+19a/", "id": 855, "bibtype": "inproceedings", "abbr": "CTC+19a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Daouda", "last_name": "Traoré" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Amal", "last_name": "Kali" } }, "date": "2019-06-03", "document": "http://iihm.imag.fr/publs/2019/interact19b-sub1271-cam-i7.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "journal": "Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3240167.3240185", "title": "The TOP-Slider for Multi-criteria Decision Making by Non-Specialists", "url": "https://dl.acm.org/citation.cfm?id=3240185", "abstract": "The TOP-Slider revisits the classical slider widget to help non-experts to find optimal compromises between tightly coupled, possibly conflicting, criteria. The TOP-Slider is designed to make the tradeoff between criteria both observable and intelligible while hiding the complexity of an underlying optimization algorithm. As a case study, a TOP-Slider has been assessed in terms of perceived affordance, intelligibility and incentive, when used in conjunction with an e-coach energy management system to interactively explore Pareto optimal solutions and to choose the best compromise between comfort and financial cost. A preliminary semi-controlled empirical study with 16 participants using 3 interdependent criteria shows that the TOP-Slider can serve as a sound basis to support non-expert users in making informed compromises.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Van Bao", "last_name": "Nguyen" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Nadine", "last_name": "Mandran" }, "6": { "first_name": "Fatoumata", "last_name": "Camara" }, "7": { "first_name": "Raffaella", "last_name": "Balzarini" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/LNC+18a/", "pages": "642-653", "bibtype": "inproceedings", "id": 827, "editor": "ACM", "address": "US", "date": "2018-09-25", "document": "http://iihm.imag.fr/publs/2018/1144-yann_laurillau.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI '18)", "type_publi": "icolcomlec", "abbr": "LNC+18a" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Bringing Worth Maps a step further: A dedicated Online-Resource", "journal": "Proceedings of the 16th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT)", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CC17a/", "pages": "95-113", "bibtype": "inproceedings", "id": 782, "abbr": "CC17a", "address": "Mumbai, India", "date": "2017-09-25", "document": "http://iihm.imag.fr/publs/2017/interact17-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "Worth Maps (WMs) are promising because they model interactive systems following different perspectives. Consequently, WMs support design in many ways. ARROW was introduced to provide designers with a systematic approach to worth mapping. However, the framework currently remains untest-ed, which raises open questions about general applicability and relevance.\r\nIn this work, we operationalize ARROW in additional design cases. With in-sights gained from the operational experience, we propose ARROWS (for ARROW-Support) as a refinement of the initial framework. ARROWS was as-sessed via a workshop with designers. Results highlight the need for appropriate resources supporting worth mapping. In order to fulfill this need, we have cre-ated and released a website providing designers with knowledge on ARROWS and WMs that follows a more practically oriented perspective." }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-22723-8_10", "title": "Worth-Centered Design in Practice: Lessons from Experience and Research agenda", "abstract": "Worth-Centered Design (WCD) provides designers with six principles, five “D”s, a framework, and a set of tools, techniques, and methods for designing interactive systems that deliver worth. Despite its potential, WCD has not received much attention: the related literature is not intensive and the design methodology has not been investigated in many actual design settings. The community lacks of experience with WCD.\r\n\r\nThis paper first compiles the state-of-the-art on WCD and then relates the worth-centered design of Cocoon, a mobile and context-aware application. It presents further insights about the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CC15b/", "pages": "123-139", "bibtype": "inproceedings", "id": 727, "abbr": "CC15b", "address": "Bamberg, Germany", "date": "2015-09-14", "document": "http://iihm.imag.fr/publs/2015/interact15-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proc. INTERACT 2015", "type_publi": "icolcomlec" }, { "lang": "en", "volume": 8120, "type_publi": "icolcomlec", "title": "The PEW Framework for Worth Mapping", "bibtype": "inproceedings", "abstract": "In Human Computer Interaction, it is more and more clear that usability is not enough. In order to take into account the other criteria that may be relevant for design, G. Cockton introduced the notion of “worth” and the Worth Centered Design (WCD) framework for its operationalization. The WCD framework structures the development process and provides designers with a set of tools, including Worth Maps (WMs). \r\nWorth maps connect systems attributes to human ones, and as such represent a promising tool. However, they remain understudied and under-experimented. \r\nThis paper presents the results of our experience with WMs. More precisely, it proposes the PEW (Perceived and Expected Worth) framework for worth mapping, reports findings from a study conducted with 5 experts regarding many aspects of WMs, and discusses future directions for research. \r\nKeywords: Interactive systems design, worth, Worth Maps (WMs).\r\n", "publisher": "Springer Berlin Heidelberg", "year": 2013, "uri": "http://iihm.imag.fr/publication/CCD13b/", "pages": "667-674", "note": "September 2-6, 2013", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "id": 666, "editor": "Kotzé, Paula and Marsden, Gary and Lindgaard, Gitte and Wesson, Janet and Winckler, Marco", "address": "Cape Town, South Africa", "date": "2013-09-18", "document": "http://iihm.imag.fr/publs/2013/interact13-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "INTERACT 2013, 14th IFIP TC 13 International Conference", "abbr": "CCD13b" }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Where do Facebook Intelligent Lists Come From?", "abstract": "On September 19th 2011, Facebook introduced ”Intelligent\r\nLists” which are Friends Lists (FL) automatically created and\r\npre-filled based on users’ and their contacts’ profiles information\r\n(education, work, city of living, kin, etc.). In early 2011,\r\nwe conducted a study on contact management in Facebook\r\nin order to understand users’ real needs. Outcomes from this\r\nstudy suggest several recommendations, some of which can\r\nbe found today in the Facebook Intelligent Lists.\r\nThis paper provides explanations on the recent evolution in\r\nFacebook contact management. The user study involved 148\r\nparticipants. From their Facebook accounts, we retrieved 340\r\nFriends Lists and 347 family ties. In the overall, the study\r\nhas led to numerous interesting outocomes. In this paper, we\r\nfocus on those related to Friends Lists and, particularly, on\r\nrecommendations that have not yet been implemented in Facebook.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12a/", "pages": "289-292", "note": "14-17 February 2012", "id": 579, "abbr": "CCD+12a", "address": "Lisbon, Portugal", "date": "2012-02-14", "document": "http://iihm.imag.fr/publs/2012/iui12-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "International Conference on Intelligent User Interfaces (IUI’2012)" }, { "lang": "fr", "type_publi": "colcomlec", "title": "De l’impersonnel au personnel, du pérenne à l’éphémère : retours d'expérience de Cocoon - Vive les arbres de vie", "abstract": "This paper deals with context-aware mobile information systems. From an analysis of the information delivered by such systems, it proposes the PIPE (Personal, Impersonal, Perennial, Ephemeral) taxonomy, and characterizes 9 systems accordingly. This shows that focus has been set on impersonal information (museums, restaurants, music, etc.) so far while neglecting personal information related to individuals’ life stories and contexts. This motivated the design, implementation and evaluation of Cocoon, a context-aware information system that fully covers the PIPE taxonomy. Evaluation shows that personal information is more important to users than impersonal information. However, as there is currently no source for personal information, the paper proposes the concept of Life Trees.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD12a/", "pages": "137-144", "bibtype": "inproceedings", "id": 674, "abbr": "CCD12a", "address": "Biarritz, France ", "date": "2012-09-01", "document": "http://iihm.imag.fr/publs/2012/ergoihm12-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence francophone en Interaction Homme-Machine (ErgoIHM) " }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Retours d’expérience sur la Conception Centrée Valeur de Cocoon : vers des arbres de vie", "abstract": "Cette thèse s’inscrit dans le domaine de l’Ingénierie de l’Interaction Homme-Machine. Elle porte sur la Conception Centrée Valeur (CCV), une méthode de conception visant à aller au-delà des propriétés classiques, telle que l’utilisabilité, dans les systèmes interactifs. Si la CCV est prometteuse dans ses principes, elle reste pourtant peu appliquée. Sa mise en pratique reste difficile à appréhender car abstraite, fragmentée et peu documentée.\r\n\r\nCette thèse contribue à l’opérationnalisation de la méthode. Elle relate la conception centrée valeur de Cocoon, un système d’information mobile, sensible au contexte. Elle apporte, par cette application, des contributions à la fois conceptuelles et méthodologiques.\r\n\r\nD’un point de vue conceptuel, la thèse introduit la taxonomie PIPE (Personnelle, Impersonnelle, Pérenne, Éphémère) pour la caractérisation de l’information. Elle montre que les systèmes existants ne couvrent pas PIPE : ils sont surtout focalisés sur l’impersonnel. En conséquence, la thèse propose le concept d’arbre de vie, inspiré de l’arbre généalogique, mais étendu à des entités autres qu’humaines. Cet espace d’informations personnelles est utilisé par Cocoon en mobilité pour produire à l’utilisateur une information pertinente dans son contexte d’usage.\r\n\r\nD’un point de vue méthodologique, la thèse montre l’applicabilité de la CCV et en fournit un exemple complet. Elle apporte aussi avant tout une meilleure compréhension de la notion de valeur et propose, d’une part, un cadre pratique pour une construction systématique des cartes de valeur et, d’autre part, une stratégie d’estimation de la valeur. Enfin, la thèse formule un ensemble de recommandations pour des mises en œuvre futures plus performantes de la CCV.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/C12a/", "id": 681, "note": "Thèse de l'Université Joseph Fourier, réalisée au Laboratoire d'Informatique de Grenoble, soutenue le 25 septembre 2012", "abbr": "C12a", "address": "Grenoble, France", "date": "2012-09-25", "document": "http://iihm.imag.fr/publs/2012/camara-phd.pdf", "type": "Thèses et habilitations", "pages": "195" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Cocoon, un système de recommandation sensible au contexte : analyse de la valeur par une étude qualitative", "abstract": "L’informatique ambiante permet la diffusion et l’accès à l’information en tout lieu, à tout moment, sur toute plate-forme. Mais quelle en est la valeur pour le citoyen ? Sa qualité de vie en sera-t-elle améliorée ? Cet article s’intéresse à un système particulier, Cocoon : un système de recommandation sensible au contexte. Cet article rela-te l’application de la méthode de conception centrée va-leur de G. Cockton (WCD pour Worth Centered Design) pour identifier les éléments de valeur de Cocoon. Le tra-vail porte sur la première phase de WCD : l'analyse des besoins. Elle s’est faite via des entretiens individuels. Une liste d’exigences pour la conception de Cocoon a été établie. Ces exigences ainsi que le protocole sont pré-sentés dans cet article. Une discussion est ensuite menée sur l’intérêt et les limites de l’approche.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Rachel", "last_name": "Demumieux" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CDC+10a/", "pages": "211-218", "bibtype": "inproceedings", "id": 555, "editor": "Calvary, G. and Wolff, M.", "address": "Biarritz, France", "date": "2010-10-10", "document": "http://iihm.imag.fr/publs/2010/ergoia10-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence Ergo 'IA 2010", "abbr": "CDC+10a" }, { "chapter": 1, "publisher": "ACM", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/CCD+10a/", "title": "Premiers retours d'expérience sur l’utilisabilité et les usages de systèmes interactifs plastiques", "bibtype": "article", "journal": "Journal d’Interaction Personne-Système (JIPS)", "year": 2010, "number": 1, "pages": "1-37", "volume": 1, "id": 554, "abbr": "CCD+10a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Vincent", "last_name": "Ganneau" } }, "date": "2010-01-01", "document": "http://iihm.imag.fr/publs/2010/jips10-camara.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "La propriété de plasticité a été introduite en 1999 en France en réponse à une variabilité nouvelle du contexte d’usage en intelligence ambiante. Une Interface Homme-Machine (IHM) est dite plastique lorsqu’elle est douée d’adaptation à son contexte d’usage dans le respect de propriétés centrées utilisateur. Dix ans plus tard, les avancées sont certaines. On recense de nombreux résultats aussi bien théoriques que pratiques. Cependant, l'utilisabilité et l'acceptabilité des IHM plastiques soulèvent de nombreuses questions qui nécessitent la mise en œuvre d’évaluations auprès d’utilisateurs. Cet article présente l’état de l'art en plasticité et en évaluation (méthodes et difficultés). Il décrit trois démonstrateurs et présente les premiers retours d’évaluations menées en laboratoire et sur le terrain." }]);