publications([{ "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "bibtype": "article", "title": "Studies and guidelines for two concurrent stroke gestures", "url": "https://hal.science/hal-04031673", "abstract": "This paper investigates thumb-index interaction on touch input devices, and more precisely the potential of two concurrent stroke gestures, i.e. gestures in which two fingers of the same hand concurrently draw one stroke each. We present two fundamental studies, one using such gestures for two-dimensional control, by precisely drawing figures, and the other for command activation, by roughly sketching figures. Results give a first analysis of user performance on 35 gestures with a varying complexity based on numbers of turns and symmetries. All 35 gestures, were grouped into six families. From these results we classify these families and propose new guidelines for designing future mobile interfaces. For instance, favoring anchored gestures (forefinger drawing while the thumb remains still on the surface) to increase input bandwidth when forefinger precision is required.", "year": 2023, "uri": "http://iihm.imag.fr/publication/GO23a/", "id": 951, "volume": 170, "abbr": "GO23a", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "date": "2023-02-01", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies" }, { "lang": "fr", "type_publi": "autre", "title": "Visualisation de données spatio-temporelles : Étude sismologique du glacier d’Argentière", "url": "https://journee-visu.github.io/2023/", "booktitle": "actes des Journées Visu 2023", "year": 2023, "uri": "http://iihm.imag.fr/publication/BLO+23a/", "id": 952, "bibtype": "unpublished", "abbr": "BLO+23a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Albanne", "last_name": "Lecointre" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Philippe", "last_name": "Roux" } }, "date": "2023-06-22", "document": "http://iihm.imag.fr/publs/2023/2023-05-23-resolve-journee-visu.pdf", "type": "Autres publications", "pages": "2" }, { "lang": "en", "publisher": "Société Informatique de France", "type_publi": "autre", "title": "Projet ANR (2015-2018) « Autour du plan 2D »", "url": "https://hal.archives-ouvertes.fr/hal-03655986", "journal": "1024 : Bulletin de la Société Informatique de France", "year": 2022, "number": 19, "uri": "http://iihm.imag.fr/publication/CCC+22a/", "bibtype": "unpublished", "abbr": "CCC+22a", "authors": { "1": { "first_name": "Julien", "last_name": "Castet" }, "2": { "first_name": "Florent", "last_name": "Cabric" }, "3": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "4": { "first_name": "Dominique", "last_name": "Cunin" }, "5": { "first_name": "Emmanuel", "last_name": "Dubois" }, "6": { "first_name": "Elio", "last_name": "Keddisseh" }, "7": { "first_name": "Yann", "last_name": "Laurillau" }, "8": { "first_name": "Laurence", "last_name": "Nigay" }, "9": { "first_name": "Michael", "last_name": "Ortega" }, "10": { "first_name": "Gary", "last_name": "Perelman" }, "11": { "first_name": "Carole", "last_name": "Plasson" }, "12": { "first_name": "Mathieu", "last_name": "Raynal" }, "13": { "first_name": "Houssem", "last_name": "Saidi" }, "14": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2022-04-01", "type": "Autres publications", "id": 933 }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3379503.3403533", "title": "Exploring 3D Objects with Non-Linear Perspectives in Real-Time, a First User Study", "url": "https://hal.archives-ouvertes.fr/hal-02959371", "abstract": "Non-linear perspectives have the potential to improve 3D scene perception by increasing the information bandwidth of 3D contents. As with the example of the Mercator projection of earth, they can reduce occlusions by showing more of the shape of an object than classical perspectives. However, an ill-advised construction of such \"usually static\" perspectives could make the original shape difficult to understand, drastically reducing the scene comprehension. Yet, despite of their potential, these perspectives are rarely used. In this paper we aim at making non-linear perspectives more widely usable on mobile devices. We propose to solve the understanding issue by allowing the user to control the transition between linear and non-linear perspectives in real-time with bending gestures. Using this approach, we present the first user study that investigates real-time manipulation of non-linear perspectives in an exploration task. Results show significant benefits of the approach, and give insights on the best bending gestures and configurations.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "David", "last_name": "Furió" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/OF20a/", "pages": "7", "bibtype": "inproceedings", "id": 892, "abbr": "OF20a", "address": "Oldenburg, Germany", "date": "2020-10-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proc. MobileHCI - International Conference on Human-Computer Interaction with Mobile Devices and Services" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dx.doi.org/10.1145/3343055.3359703", "title": "BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld Interfaces", "url": "http://alixgoguey.fr/BEXHI/", "abstract": "In this paper, we present BEXHI, a new mechanical structure for prototyping expandable and bendable handheld devices. Many research projects have pushed bendable surfaces from prototypes to commercially viable devices. In the meantime, expandable devices have become a topic of interest letting one foresee that such devices are on the horizon. With BEXHI, we provide a structure to explore the combined capabilities of these devices. The structure consists of multiple interweaved units allowing non-porous expandable surfaces to bend. Through an instanciation, we illustrate and discuss that the BEXHI structure allows for the exploration of the combination of both bend and expansion interaction spaces.", "year": 2019, "uri": "http://iihm.imag.fr/publication/OG19a/", "id": 857, "bibtype": "inproceedings", "abbr": "OG19a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Alix", "last_name": "Goguey" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/BEXHI.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/VR.2018.8447552", "title": "Pointing at 3D Wiggle Displays", "abstract": "This paper presents two new pointing techniques for wiggle 3D displays, which present the 2D projection of 3D content with automatic (rotatory) motion parallax. Standard pointing at targets in wiggle 3D displays is challenging as the content is constantly in motion. The two pointing techniques presented here take advantage of the cursor’ s current position or the user’ s gaze direction for collocating the wiggle rotation center and potential targets. We evaluate the performance of the pointing techniques with a novel methodology that integrates 3D distractors into the ISO-9241-9 standard task. The experimental results indicate that the new techniques are significantly more efficient than standard pointing techniques in wiggle 3D displays. Given that we observed no performance variation for different targets, our new techniques seem to negate any interaction performance penalties of wiggle 3D displays.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/OS18a/", "pages": "335-340", "bibtype": "inproceedings", "id": 814, "editor": "IEEE", "address": "Reutlingen", "date": "2018-03-22", "document": "http://iihm.imag.fr/publs/2018/author_version.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "abbr": "OS18a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dl.acm.org/citation.cfm?doid=3098279.3098533", "title": "EXHI-bit: a Mechanical Structure for Prototyping EXpandable Handheld Interfaces", "abstract": "We present EXHI-bit, a mechanical structure for prototyping unique shape-changing interfaces that can be easily built in a fabrication laboratory. EXHI-bit surfaces consist of interweaving units that slide in two dimensions. This assembly enables the creation of unique expandable handheld surfaces with continuous transitions while maintaining the surface flat, rigid, and non-porous. EXHI-bit surfaces can be combined to create 2D and 3D multi-surface objects. In this paper, we demonstrate the versatility and generality of EXHI-bit with user-deformed and self-actuated 1D, 2D, and 3D prototypes employed in an architectural urban planning scenario. We also present vision on the use of expandable tablets in our everyday life from 10 users after having interacted with an EXHI-bit tablet.\r\n", "year": 2017, "uri": "http://iihm.imag.fr/publication/OMN17a/", "pages": "4:1--4:11", "bibtype": "inproceedings", "id": 787, "abbr": "OMN17a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Jérôme", "last_name": "Maisonnasse" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-09-04", "document": "http://iihm.imag.fr/publs/2017/hexi.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2807442.2807496", "title": "SHOCam: A 3D Orbiting Algorithm", "url": "http://dl.acm.org/citation.cfm?id=2807496", "abstract": "In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user’s interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback – and with it the user experience – more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" }, "3": { "first_name": "Doug", "last_name": "Scheurich" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/OSS15a/", "pages": "119-128 ", "bibtype": "inproceedings", "id": 735, "editor": "ACM", "address": "Charlotte, USA", "date": "2015-07-03", "document": "http://iihm.imag.fr/publs/2015/2015_UIST.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, UIST", "type_publi": "icolcomlec", "abbr": "OSS15a" }, { "lang": "en", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/2820619.2820633", "title": "Study of the Effect of the Directness of the Interaction on Novice Users When Drawing Straight Lines", "abstract": "Pen-enabled devices are widely used in computer graphics.\r\nSome artists use direct devices (interactive pen displays) whereas others use indirect devices (graphics tablets) and this applies to both professionals and hobbyists.\r\nIn this paper we studied how indirect pen-enabled devices affect drawing performance compared to their direct counter-parts for novice users. We also studied the influence of gain for indirect pen-enabled devices. We considered no gain (i.e. C/D=1), a homogenous gain (gain=2 on both the x and y axes) and a heterogenous gain (gain=2 on the x axis and gain=1 on the y axis).\r\nResults indicate that drawing performance and quality decreased with indirectness and with both homogeneous and heterogeneous gains. In addition, we conducted a qualitative study showing that participants preferred direct devices.", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/RBO15a/", "pages": "14:1--14:7", "bibtype": "inproceedings", "id": 745, "abbr": "RBO15a", "address": "Toulouse, France", "date": "2015-10-22", "document": "http://iihm.imag.fr/publs/2015/drawinglines.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "IHM'15" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2556288.2557242", "title": "Direct Drawing on 3D Shapes with Automated Camera Control", "abstract": "We present ACCD, an interaction technique that allows di­rect drawing of long curves on 3D shapes with a tablet display over both multiple depth layers and multiple viewpoints. ACCD reduces the number of explicit viewpoint manipu­lations by combining self-occlusion management and auto­mated camera control. As such it enables drawing on oc­cluded faces but also around a 3D shape while keeping a con­stant drawing precision. Our experimental results indicates the efficacy of ACCD over conventional techniques.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Thomas", "last_name": "Vincent" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/OV14a/", "pages": "2047-2050", "bibtype": "inproceedings", "id": 671, "abbr": "OV14a", "address": "Toronto, CANADA", "date": "2014-02-19", "document": "http://iihm.imag.fr/publs/2014/CHI2014_Direct_Drawing_on_3D_Shapes_with_Automated_Camera_Control.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2014)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2598153.2598183", "title": "Two-Finger 3D Rotations for Novice Users: Surjective and Integral Interactions", "abstract": "Now that 3D interaction is available on tablets and smart phones, it becomes critical to provide efficient 3D interaction techniques for novice users. This paper investigates interaction techniques for 3D rotation with two fingers of a single hand, on multitouch mobile devices.\r\nWe introduce two new rotation techniques that allow integral control of the 3 axes of rotation. These techniques also satisfy a new criterion that we introduce: surjection. We ran a study to compare the new techniques with two widely used rotation techniques from the literature. Results indicate that surjection and integration lead to a performance improvement of a group of participants who had no prior experience in 3D interaction. Qualitative results also indicate participants’ preference for the new interaction techniques.\r\n", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/RBO14a/", "pages": "217-224", "bibtype": "inproceedings", "id": 688, "abbr": "RBO14a", "address": "Como, Italy", "date": "2014-06-06", "document": "http://iihm.imag.fr/publs/2014/AVI14-RoussetBerardOrtega_2Finger3DRotations.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ACM-Advanced Visual Interfaces (AVI 2014)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/3DUI.2013.6550208", "title": "Hook: Heuristics for Selecting 3D Moving Objects in Dense Target Environments", "abstract": "This paper presents Hook, a new interaction technique for selecting moving targets. As opposed to existing techniques, Hook uses heuristic methods. It allows pointing in dense 3D environments, and on targets moving with high velocity. Moreover, Hook minimizes the impact of its visual feedback for maintaining user’s interaction comfort. Two adaptations of Hook for 2 dof (degrees-of-freedom) and 3 dof interaction for 3D environments have been evaluated. Results clearly show that Hook outperforms the existing methods in pointing time and error rates, for fast and slow targets, in the two configurations. All the participants confirmed the expected feeling with regards to ease of use.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13a/", "pages": "119-122", "bibtype": "inproceedings", "id": 625, "abbr": "O13a", "address": "Orlando, FLORIDA", "date": "2013-03-16", "document": "http://iihm.imag.fr/publs/2013/FINAL.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE 8th Symposium on 3D User Interfaces (3DUI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2470654.2470681", "title": "3D object Position using Automatic Viewpoint Transitions", "abstract": "This paper presents IUCA (Interaction Using Camera Animations), a new interaction technique for 3D objects manipulation. IUCA allows efficient interaction in a full-resolution perspective view by integrating transients animated transitions to orthographic views into the manipulation task. This provides an interaction in context, with precise object positioning and alignment. An evaluation of the technique shows that, compared to the classical configurations, IUCA allows to reduce pointing time by 14% on average. Testing with professional 3D designers and novice users indicate that IUCA is easy to use and to learn; and that users feel comfortable with it.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13b/", "pages": "193-196", "bibtype": "inproceedings", "id": 627, "abbr": "O13b", "address": "Paris, FRANCE", "date": "2013-04-29", "document": "http://iihm.imag.fr/publs/2013/Final_CR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1978942.1979180", "title": "Benchmarking Pointing Techniques with Distractors: Adding a Density Factor to Fitts' Pointing Paradigm", "url": "http://iihm.imag.fr/blanch/projects/distractors/", "abstract": "Fitts' pointing paradigm is widely used to conduct controlled experiments and to evaluate new interaction techniques enhancing target acquisition. Many of them change the behavior of the cursor according to various inputs, most notably the positions of potential targets.\r\n\r\nWe propose to extend Fitts' paradigm in order to challenge those techniques with distractors (i.e., potential targets which are not the goal of the user) in a controlled manner. To reduce variability, we add a single new factor to the paradigm, the distractor density. We specify a distractors distribution, fully determined by this factor together with those of Fitts' task, aimed at reducing bias toward a specific technique.\r\n\r\nWe also propose a preliminary extension of Fitts' law to take account of the sensitivity to the density of distractors as well as of the task difficulty. In an experiment, we compare five existing pointing techniques, and show that this extended protocol enables contrasted comparisons between them.\r\n", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/BO11a/", "pages": "1629-1638", "bibtype": "inproceedings", "id": 558, "abbr": "BO11a", "address": "Vancouver, Canada", "date": "2011-05-09", "document": "http://iihm.imag.fr/publs/2011/CHI11-distractors-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 29th international conference on Human factors in computing systems (CHI 2011)" }, { "lang": "en", "publisher": "Springer LNCS", "doi": "http://dx.doi.org/10.1007/978-3-642-03658-3_28", "title": "AirMouse: Finger Gesture for 2D and 3D Interaction", "abstract": "This paper presents AirMouse, a new interaction technique based on finger gestures above the laptop’s keyboard. At a reasonably low cost, the technique can replace the traditional methods for pointing in two or three dimensions. Moreover, the device-switching time is reduced and no additional surface than the one for the laptop is needed. In a 2D pointing evaluation, a vision-based implementation of the technique is compared with commonly used devices. The same implementation is also compared with the two most commonly used 3D pointing devices. The two user experiments show the benefits of the polyvalent technique: it is easy to learn, intuitive and efficient by providing good performance. In particular, our conducted experiment shows that performance with AirMouse is promising in comparison with a touchpad and with dedicated 3D pointing devices. It shows that AirMouse offers better performance as compared to FlowMouse, a previous solution using fingers above the keyboard.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/ON09a/", "pages": "214-227", "bibtype": "inproceedings", "id": 469, "editor": "Springer LNCS", "address": "Uppsala, Sweden", "date": "2009-06-24", "document": "http://iihm.imag.fr/publs/2009/213FinalVersion.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT ’09, the Twelfth IFIP TC13 International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)", "type_publi": "icolcomlec", "abbr": "ON09a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1518701.1518914", "title": "Rake Cursor: Improving Pointing Performance with Concurrent Input Channels", "url": "http://iihm.imag.fr/blanch/projects/rake-cursor/", "abstract": "We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze position. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze.\r\n\r\nA controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently. ", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BO09a/", "pages": "1415-1418", "bibtype": "inproceedings", "id": 445, "abbr": "BO09a", "address": "Boston, MA, USA", "date": "2009-01-16", "document": "http://iihm.imag.fr/publs/2009/CHI09-rake_cursor-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 27th international conference on Human factors in computing systems (CHI 2009)" }, { "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Multimodal slideshow: demonstration of the openinterface interaction development environment", "booktitle": "ICMI'08: Proceedings of the 10th international conference on Multimodal interfaces, October 20-22, Chania, Crete, Greece", "year": 2008, "uri": "http://iihm.imag.fr/publication/JNO+08a/", "id": 437, "bibtype": "inproceedings", "abbr": "JNO+08a", "authors": { "1": { "first_name": "David", "last_name": "Juras" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2008-11-06", "document": "http://iihm.imag.fr/publs/2008/MultimodelSlideShow.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "193-194" }, { "publisher": "Springer-Verlag Berlin Heidelberg Publ.", "type_publi": "icolcomlec", "title": "Test-Bed for Multimodal Games on Mobile Devices", "url": "http://www.springerlink.com/content/c703250lnp16l4g6/", "booktitle": "Conference Proceedings of Fun&Games 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/CCN+08a/", "id": 448, "bibtype": "inproceedings", "abbr": "CCN+08a", "authors": { "1": { "first_name": "Marcello", "last_name": "Coiana" }, "2": { "first_name": "Alex", "last_name": "Conconi" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Michael", "last_name": "Ortega" } }, "date": "2008-10-20", "document": "http://iihm.imag.fr/publs/2008/TestBed.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "75-87" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "OIDE : un outil pour la conception et le développement d’interfaces multimodales", "booktitle": "4èmes journées Francophones Mobilité et Ubiquité (UbiMob’08)", "year": 2008, "uri": "http://iihm.imag.fr/publication/SJO+08a/", "id": 20, "note": "May 28–30, 2008, Saint-Malo, France", "abbr": "SJO+08a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "David", "last_name": "Juras" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/OIDE-Ubimob.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "91-92" }, { "chapter": 9, "publisher": "Springer", "type_publi": "chapitre", "bibtype": "inbook", "title": "Software Engineering for Multimodal Interactive Systems", "url": "http://www.springerlink.com/content/t6777x4871312141/", "booktitle": "Multimodal user interfaces: from signals to interaction", "year": 2008, "uri": "http://iihm.imag.fr/publication/NBJ+08a/", "id": 449, "note": "D. Tzovaras (ed.), Lecture Notes in Electrical Engineering, Springer-Verlag, Berlin, 2007", "abbr": "NBJ+08a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Jullien", "last_name": "Bouchet" }, "3": { "first_name": "David", "last_name": "Juras" }, "4": { "first_name": "Benoit", "last_name": "Mansoux" }, "5": { "first_name": "Michael", "last_name": "Ortega" }, "6": { "first_name": "Marcos", "last_name": "Serrano" }, "7": { "first_name": "Lionel", "last_name": "Lawson" } }, "date": "2008-04-01", "type": "Chapitres d'ouvrages", "pages": "201-218" }]);