publications([{ "lang": "en", "type_publi": "icolcomlec", "title": "Did “Minority Report” Get it Wrong? Superiority of the Mouse over 3D Input in a 3D Placement Task", "abstract": "Numerous devices have been invented with three or more degrees of freedom (DoF) to compensate for the assumed limitations of the 2 DoF mouse in the execution of 3D tasks. Nevertheless, the mouse remains the dominant input device in desktop 3D applications, which leads us to pose the following question: is the dominance of the mouse due simply to its widespread availability and long-term user habituation, or is the mouse, in fact, more suitable than dedicated 3D input devices to an important subset of 3D tasks? In the two studies reported in this paper, we measured performance efficiency of a group of subjects in accomplishing a 3D placement task and also observed physiological indicators through biosignal measurements. Subjects used both a standard 2D mouse and three other 3 DoF input devices. Much to our surprise, the standard 2D mouse outperformed the 3D input devices in both studies.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Jessica", "last_name": "Ip" }, "3": { "first_name": "Mitchel", "last_name": "Benovoy" }, "4": { "first_name": "Dalia", "last_name": "El-Shimy" }, "5": { "first_name": "Jeffrey R.", "last_name": "Blum" }, "6": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BIB+09a/", "pages": "400--414", "bibtype": "inproceedings", "id": 450, "abbr": "BIB+09a", "address": "Berlin, Heidelberg", "date": "2009-08-24", "document": "http://iihm.imag.fr/publs/2009/INTERACT09_Berard.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT ’09, the Twelfth IFIP TC13 International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "A service-oriented approach for model management", "abstract": "In the Software Engineering (SE) domain, the Model Driven Engineering (MDE) paradigm focuses on using models as main software artifacts to provide a full description of software systems and on automating model manipulation with tools. Model management concerns a set of features allowing representing, creating, storing and manipulating models. Nowadays, the needs of models designers in terms of management process and products are diverse. Modeling tools are not complete because there is no consensus about models needs and uses. To remedy the heterogeneity and the functional limitations of models management tools, we propose a service-oriented approach for model management for the creation of modeling environments adapted to the needs of designers. The considered needs are related in two abstract levels: the operational and the organizational level.", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/PRD09a/", "pages": "115-120", "bibtype": "inproceedings", "id": 447, "abbr": "PRD09a", "address": "Medellin, Colombia", "date": "2009-04-13", "document": "http://iihm.imag.fr/publs/2009/perez-Ideas_2009.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "12th Iberoamerican Conference on Software Engineering (CIbSE'2009)" }, { "lang": "en", "publisher": "Springer Verlag", "type_publi": "icolcomlec", "title": "A service-oriented approach for interactive system design", "bibtype": "inproceedings", "journal": "LNCS", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/PDR09a/", "pages": "44-57", "volume": 5963, "id": 482, "abbr": "PDR09a", "address": "Brussels, Belgium", "date": "2009-09-22", "booktitle": "8th International Workshop on TAsk Models and DIAgrams (Tamodia'2009)", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "The introduction of new technologies leads to a more and more complex interactive systems design. In order to describe the future interactive system, the human computer interaction domain uses specific models, design processes and tools in order to represent, create, store and manipulate models. The aim of our work is to facilitate the work of model designers and project managers by helping them in choosing processes, modeling environments adapted to their specific needs. This paper details the use of a service-oriented approach for model management. Our propositions are related to three different abstract levels: the operational level to choose the appropriate tool, the organisational level to select a process and the intentional level to define modelling goals.", "document": "http://iihm.imag.fr/publs/2009/Perez-Medina-Tamodia 2009-Final.pdf" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Quality in Ubiquitous Information System Design", "abstract": "Information systems become ubiquitous. This opens a large spectrum of the possibilities for the end-users, but the design complexity is increasing. Therefore insuring quality during design is more than ever a challenge. In this article, we study this challenge by identifying the specificities of ubiquitous computing design and by considering the influence of these specificities on the quality of the various aspects of information system design (models, languages, processes and tools). For each aspect, we discuss its requirements on quality and present related works valuable for the definition and the evaluation of ubiquitous information system design quality.", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/D09a/", "pages": "343 - 352", "bibtype": "inproceedings", "id": 458, "abbr": "D09a", "address": "Fez, Morocco", "date": "2009-04-24", "document": "http://iihm.imag.fr/publs/2009/dupuyRCIS2009-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "3rd Int. Conf. on Research Challenge in Information Science (RCIS’2009)" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Fusion Engines for Input Multimodal Interfaces: a Survey", "abstract": "Fusion engines are fundamental components of multimodal interactive systems, to interpret input streams whose meaning can vary according to the context, task, user and time. Other surveys have considered multimodal interactive systems; we focus more closely on the design, specification, construction and evaluation of fusion engines. We first introduce some terminology and set out the major challenges that fusion engines propose to solve. A history of past work in the field of fusion engines is then presented using\r\nthe BRETAM model. These approaches to fusion are then classified. The classification considers the types of application, the fusion principles and the temporal aspects. Finally, the challenges for future work in the field of fusion engines are set out. These include software frameworks, quantitative evaluation, machine learning and adaptation.", "authors": { "1": { "first_name": "Denis", "last_name": "Lalanne" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Philippe", "last_name": "Palanque" }, "4": { "first_name": "Peter", "last_name": "Robinson" }, "5": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "6": { "first_name": "Jean-François", "last_name": "Ladry" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/LNP+09a/", "pages": "153-160", "bibtype": "inproceedings", "id": 489, "editor": "ACM New York, NY, USA", "address": "Cambridge, USA", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/FinalSurvey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ICMI '09: Proceedings of the 11th international conference on Multimodal interfaces, November 2-6, Cambridge, MA, USA. ACM.", "abbr": "LNP+09a" }, { "lang": "en", "publisher": "Springer LNCS", "type_publi": "icolcomlec", "title": "Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices", "abstract": "This paper presents Leaf menu, a new type of contextual linear menu that supports curved gesture shortcuts. By providing an alternative to keyboard shortcuts, the Leaf menus can be used for the selection of commands on tabletops, but its key benefit is its adequacy to small handheld touchscreen devices (PDA, Smartphone). Indeed Leaf menus define a compact and known layout inherited from linear menus, they support precise finger interaction, they manage occlusion and they can be used in close proximity to the screen borders. Moreover, by providing stroke shortcuts, they favour the selection of frequent commands in expert mode and make eye-free selection possible.", "authors": { "1": { "first_name": "Anne", "last_name": "Roudaut" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/RBL+09a/", "pages": "616-619", "bibtype": "inproceedings", "id": 452, "abbr": "RBL+09a", "address": "Uppsala, Sweden", "date": "2009-06-09", "document": "http://iihm.imag.fr/publs/2009/LeafFinal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT'09, International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Engineering affective computing: A unifying software architecture", "abstract": "In the field of affective computing, one of the most exciting motivations is to enable a computer to sense users' emotions. To achieve this goal an interactive application has to incorporate emotional sensitivity. Following an engineering approach, the key point is then to define a unifying software architecture that allows any interactive system to become emotionally sensitive. Most research focus on identifying and validating interpretation systems and/or emotional characteristics from different modalities. However, there is little focus on modeling generic software architecture for emotion recognition. Therefore, we propose an integrative approach and define such a generic software architecture based on the grounding theory of multimodality. We state that emotion recognition should be multimodal and serve as a tool for interaction. As such, we use results on multimodality in interactive applications to propose the emotion branch, a component-based architecture model for emotion recognition systems that integrates itself within general models for interactive systems. The emotion branch unifies existing emotion recognition applications architectures following the usual three-level schema: capturing signals from sensors, extracting and analyzing emotionally-relevant characteristics from the obtained data and interpreting these characteristics into an emotion. We illustrate the feasibility and the advantages of the emotion branch with a test case that we developed for gesture-based emotion recognition. \r\n", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/CCN09a/", "pages": "1-6", "bibtype": "inproceedings", "id": 519, "editor": "IEEE", "address": "Amsterdam, The Netherlands", "date": "2009-09-10", "document": "http://iihm.imag.fr/publs/2009/ACII-2009ClayCoutureNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of ACII’09, the 3rd International Conference on Affective Computing and Intelligent Interaction, Amsterdam, The Netherlands, Spetember 10-12, 2009, IEEE", "abbr": "CCN09a" }, { "lang": "en", "publisher": "Springer LNCS", "doi": "http://dx.doi.org/10.1007/978-3-642-03658-3_28", "title": "AirMouse: Finger Gesture for 2D and 3D Interaction", "abstract": "This paper presents AirMouse, a new interaction technique based on finger gestures above the laptop’s keyboard. At a reasonably low cost, the technique can replace the traditional methods for pointing in two or three dimensions. Moreover, the device-switching time is reduced and no additional surface than the one for the laptop is needed. In a 2D pointing evaluation, a vision-based implementation of the technique is compared with commonly used devices. The same implementation is also compared with the two most commonly used 3D pointing devices. The two user experiments show the benefits of the polyvalent technique: it is easy to learn, intuitive and efficient by providing good performance. In particular, our conducted experiment shows that performance with AirMouse is promising in comparison with a touchpad and with dedicated 3D pointing devices. It shows that AirMouse offers better performance as compared to FlowMouse, a previous solution using fingers above the keyboard.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/ON09a/", "pages": "214-227", "bibtype": "inproceedings", "id": 469, "editor": "Springer LNCS", "address": "Uppsala, Sweden", "date": "2009-06-24", "document": "http://iihm.imag.fr/publs/2009/213FinalVersion.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT ’09, the Twelfth IFIP TC13 International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)", "type_publi": "icolcomlec", "abbr": "ON09a" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "Temporal Aspects of CARE-based Multimodal Fusion: From a Fusion Mechanism to Composition Components and WoZ Components", "abstract": "The CARE properties (Complementarity, Assignment, Redundancy and Equivalence) define various forms that multimodal input interaction can take. While Equivalence and Assignment express the availability and respective absence of choice between multiple input modalities for performing a given task, Complementarity and Redundancy describe relationships between modalities and require fusion mechanisms. In this paper we present a summary of the works we have carried using the CARE properties for conceiving and implementing multimodal interaction, as well as a new approach using WoZ components. Firstly, we present different technical solutions for implementing the Complementarity and Redundancy of modalities with a focus on the temporal aspects of the fusion. Starting from a monolithic fusion mechanism, we then explain our component-based approach and the composition components (i.e., Redundancy and Complementarity components). As a new contribution for exploring solutions before implementing an adequate fusion mechanism as well as for tuning the temporal aspects of the performed fusion, we introduce Wizard of Oz (WoZ) fusion components. We illustrate the composition components as well as the implemented tools exploiting them using several multimodal systems including a multimodal slide viewer and a multimodal map navigator. ", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SN09a/", "pages": "177-184", "bibtype": "inproceedings", "id": 483, "abbr": "SN09a", "address": "Cambridge, USA", "date": "2009-09-15", "document": "http://iihm.imag.fr/publs/2009/ICMI09-Serrano.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th international conference on Multimodal interfaces (ICMI '09)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1731903.1731905", "title": "Single User MultiTouch on the DiamondTouch: From 2×1D to 2D", "url": "http://dl.acm.org/citation.cfm?id=1731903.1731905", "journal": "Actes de la Conférence Internationale Interactive Tabletops and Surfaces (TableTop'2009)", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BL09a/", "pages": "1--8", "bibtype": "inproceedings", "id": 488, "abbr": "BL09a", "address": "New York, NY, USA", "date": "2009-09-16", "booktitle": "Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "The DiamondTouch is a widely used multi-touch surface that offers high quality touch detection and user identification. But its underlying detection mechanism relies on two 1D projections (x and y) of the 2D surface. This creates ambiguous responses when a single user exercises multiple contacts on the surface and limits the ability of the DiamondTouch to provide full support of common multi-touch interactions such as the unconstrained translation, rotation and scaling of objects with two fingers. This paper presents our solution to reduce this limitation. Our approach is based on a precise modeling, using mixtures of Gaussians, of the touch responses on each array of antennas. This greatly reduces the shadowing of the touch locations when two or more fingers align with each other. We use these accurate touch detections to implement two 1D touch trackers and a global 2D tracker. The evaluation of our system shows that, in many situations, it can provide the complete 2D locations of at least two contacts points from the same user.", "type_publi": "icolcomlec", "document": "http://iihm.imag.fr/publs/2009/ITS2009_Berard_DTMultiTouch_.pdf" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1518701.1518914", "title": "Rake Cursor: Improving Pointing Performance with Concurrent Input Channels", "url": "http://iihm.imag.fr/blanch/projects/rake-cursor/", "abstract": "We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze position. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze.\r\n\r\nA controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently. ", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BO09a/", "pages": "1415-1418", "bibtype": "inproceedings", "id": 445, "abbr": "BO09a", "address": "Boston, MA, USA", "date": "2009-01-16", "document": "http://iihm.imag.fr/publs/2009/CHI09-rake_cursor-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 27th international conference on Human factors in computing systems (CHI 2009)" }, { "bibtype": "article", "publisher": " Springer-Verlag", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/CYC+09a/", "title": "Mobile phone-based mixed reality: the Snap2Play game", "url": "http://www.springerlink.com/content/r67768q66173k1lx/", "journal": "The Visual Computer, Springer-Verlag Publ., ISSN 0178-2789 (Print) 1432-2315 (Online)", "year": 2009, "number": 1, "pages": "25-37", "volume": 25, "id": 1, "abbr": "CYC+09a", "authors": { "1": { "first_name": "Tat-Jun", "last_name": "Chin" }, "2": { "first_name": "Yilun", "last_name": "You" }, "3": { "first_name": "Céline", "last_name": "Coutrix" }, "4": { "first_name": "Joo-Hwee", "last_name": "Lim" }, "5": { "first_name": "Jean-Pierre", "last_name": "Chevallet" }, "6": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-01-01", "document": "http://iihm.imag.fr/publs/2009/TheVisualComputer-Snap2Play-Chin.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "The ubiquity of camera phones provides a convenient platform to develop immersive mixed-reality games. In this paper we introduce such a game which is loosely based on the popular card game “Memory”, where players are asked to match a pair of identical cards among a set of overturned cards by revealing only two cards at a time. In our game, the players are asked to match a “digital card”, which corresponds to a scene in a virtual world, to a “physical card”, which is an image of a scene in the real world. The objective is to convey a mixed-reality sensation. Cards are matched with a scene identification engine which consists of multiple classifiers trained on previously collected images. We present our comprehensive overall game design, as well as implementation details and results. We also describe how we constructed our scene identification engine and its performance. Finally, we present an analysis of player surveys to gauge the potential market acceptance." }, { "lang": "fr", "publisher": "ACM Press", "type_publi": "colcomlec", "title": "La plasticité des IHM en action : un exemple de téléprocédure plastique", "abstract": "La propriété de plasticité des Interfaces Homme-Machine (IHM) a été définie voici dix ans. Elle dénote la capacité d’adaptation d’une IHM à son contexte d’usage () dans le respect de propriétés centrées utilisateur. Dans cet article, nous présentons un premier transfert industriel : une téléprocédure plastique pour la déclaration d’incidents sur la voie publique. L’application a été réalisée dans le ca-dre du projet ANR précompétitif MyCitizSpace (2007-2010) traitant de la dématérialisation de l’Administration Française. Elle illustre la plasticité dans toutes ses dimensions.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Sébastien", "last_name": "Pinel" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SPC09a/", "pages": "359-362", "bibtype": "inproceedings", "id": 487, "abbr": "SPC09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/Serna-Pinel-Calvary-IHM09.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1629826.1629872", "title": "Conception de l'Interaction Homme-Machine et Partage d'Autorité : Application aux Systèmes de Drones ", "abstract": "This paper presents a systematic method for designing the Human-Computer Interaction for a variety of contexts. Elaborated for future Unhabited Air Systems (UAS), this method is based on the \"authority sharing\" concept (tasks allocation dynamically between the user and the computer system). Most of UAS consider only two modes for controlling and commanding the air vehicles: \"full manual\" or \"full automatic\". Several modes in-between can be defined. These modes, called \"operative modes\", are implemented in the system and activated depending on the evolutions of the context (e.g. breakdown management, dynamic re-planning or an increasing workload). Our method is the result of a classic task analysis for the HCI design and an analysis of the user/automaton capabilities ensuing from the automation domain. This paper details this method applied to a real use-case based on a feedback from past experience on the trajectory management in UAS.", "authors": { "1": { "first_name": "Angelica", "last_name": "Leal" }, "2": { "first_name": "Jullien", "last_name": "Bouchet" }, "3": { "first_name": "Gaëlle", "last_name": "Langlois" }, "4": { "first_name": "Frédéric", "last_name": "Jourde" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/LBL+09a/", "pages": "283-290", "bibtype": "inproceedings", "id": 528, "abbr": "LBL+09a", "address": "Grenoble, France", "date": "2009-10-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "OpenWizard : Une approche pour la création et l'évaluation rapide de prototypes multimodaux", "abstract": "Dans cet article nous présentons OpenWizard, une approche à composants pour le prototypage et l’évaluation rapide d’interfaces multimodales. OpenWizard permet au concepteur et au développeur de tester rapidement un prototype multimodal non fonctionnel en remplaçant une partie de l’interface par des composants Magicien d’Oz (composants OpenWizard). Ces composants permettent de simuler les éléments manquants dans le prototype multimodal. OpenWizard s’appuie sur notre approche à composants pour le développement rapide d’interfaces multimodales, approche déjà implémentée au sein de la plateforme OpenInterface. Dans cet article nous présentons l’approche adoptée et certains des composants OpenWizard développés. Nous illustrons cette approche avec un exemple d’application multimodale, un système d’exploration multimodale de cartes géographiques.", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SN09b/", "pages": "101-109", "bibtype": "inproceedings", "id": 484, "abbr": "SN09b", "address": "Grenoble, France", "date": "2009-09-15", "document": "http://iihm.imag.fr/publs/2009/OpenWizard2009.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Vers la formalisation de propriétés ergonomiques de systèmes interactifs", "abstract": "Les applications interactives sont aujourd'hui présentes dans plusieurs domaines et leur utilisation au sein de systèmes critiques est de plus en plus fréquente. Leur puissance ne cesse d'augmenter ainsi que leur complexité ce qui accroît le risque que des fautes soient introduites pendant les différentes étapes de leur développement. Leur correction devient ainsi un enjeu important et leur développement requiert une validation rigoureuse. Outre le besoin de correction fonctionnelle, les exigences attendues d'une application interactive s'expriment en termes d'utilisabilité, définie au moyen de propriétés ergonomiques. La vérification de ces dernières n'est pas une tâche facile, leur définition étant souvent trop informelle ou bien difficilement exprimable en des termes exploitables par des ingénieurs de développement ou de validation. Dans cet article, nous présentons la formalisation de certaines propriétés ergonomiques qui pourront ultérieurement être validées automatiquement. Pour cela, nous nous basons sur une notation courante dans le domaine de l'interaction homme-machine, les arbres des tâches, déjà utilisée dans le cadre de nos travaux antérieurs pour la génération automatique de tests. Nous identifions les insuffisances du modèle sousjacent à cette génération en vue de la prise en compte de propriétés ergonomiques et nous exhibons une extension de ce dernier permettant d'envisager le test de certaines d'entre elles.", "authors": { "1": { "first_name": "Laya", "last_name": "Madani" }, "2": { "first_name": "Ahmed", "last_name": "M'hiri" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Ioannis", "last_name": "Parissis" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/MMD+09a/", "pages": "16", "bibtype": "inproceedings", "id": 446, "abbr": "MMD+09a", "address": "Toulouse, France", "date": "2009-01-26", "document": "http://iihm.imag.fr/publs/2009/AFADL-09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Approches Formelles dans l’Assistance au Développement de Logiciels (AFADL’2009)" }, { "lang": "fr", "publisher": "Editions Ausonius", "type_publi": "colcomlec", "title": "Cube Tactile et Techniques d’Interaction pour une Meilleure Préhension de vos Objets", "abstract": "Remplacer l'étude d'objets ou sites archéologiques physiques par celle de leurs représentations\r\nnumériques permet de lever beaucoup des contraintes fortes auxquelles nous sommes soumis dans\r\nl’environnement physique : distance, fragilité, échelles… Malgré ces perspectives, travailler sur une\r\nreprésentation numérique implique néanmoins de nouvelles contraintes en termes d’interaction. L’objectif\r\nde nombreuses études, comme de nos travaux, est ainsi de rendre les interactions de base que sont la\r\nmanipulation et la navigation faciles, intuitives et non intrusives. Pour présenter ces avancées, nous avons\r\nchoisi de nous concentrer sur une technologie à même d’offrir des interfaces plus intuitives : l’interaction\r\ntactile bi‐manuelle, notamment par le biais du cubtile, périphérique tactile multipoint cubique. Les\r\npremiers résultats ont confirmé leur potentiel : ces technologies sont aujourd’hui mûres et en mesure de\r\ndéfinir des outils efficaces au service de la recherche archéologique.\r\n", "authors": { "1": { "first_name": "Jean-Baptiste", "last_name": "de la Riviere" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/dN09a/", "pages": "209-214", "bibtype": "inproceedings", "id": 531, "abbr": "dN09a", "address": "Bordeaux, France", "date": "2009-11-18", "document": "http://iihm.imag.fr/publs/2009/VirtualRetrospect2009.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Colloque Virtual Restrospect 2009" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Une approche générique pour l’adaptation dynamique des IHM au contexte", "abstract": "Les contextes d’usage se diversifient. Il devient alors nécessaire d’adapter les Interfaces Homme-Machine (IHM) au contexte. Dans cet article, nous adoptons une approche basée sur les modèles pour l’adaptation des IHM au contexte. Notre approche s’appuie sur une spécification générique et adaptable des modèles de tâches. Cette spécification considère simultanément les similarités et les variations existantes entre différents contextes d’utilisation d’une même application. De tels modèles sont ensuite ajustés par transformation de modèles à l’instar de l’Ingénierie Dirigée par les Modèles (IDM [6]), à la situation d’utilisation.", "authors": { "1": { "first_name": "Safa", "last_name": "Hachani" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Agnès", "last_name": "Front" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/HDF09a/", "pages": "89-96", "bibtype": "inproceedings", "id": 481, "abbr": "HDF09a", "address": "Grenoble, France", "date": "2009-10-16", "document": "http://iihm.imag.fr/publs/2009/HachaniIHM09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proc. IHM'09, 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009), Grenoble" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Wavelet Menu : Adaptation des Marking Menus pour les Dispositifs Mobiles", "abstract": "L’exploration et la navigation dans les hiérarchies de données multimédia (photos, musiques, etc.) sont des\r\ntâches fréquentes sur dispositifs mobiles. Cependant, l’interaction peut s’en trouver dégradée du fait de la petite taille de l’écran et de l’absence de dispositifs d’entrée précis. Par conséquent, les techniques de menus\r\ninnovantes conçues pour PC ne sont plus adaptées aux dispositifs mobiles pour naviguer efficacement. Dans cet article, nous présentons le Wavelet menu, l’adaptation du Wave menu pour la navigation dans des données multimédia sur iPhone. Grâce à une représentation inversée de la hiérarchie, il est particulièrement adapté aux dispositifs mobiles. En effet, il garantit que les sous-menus sont toujours affichés à l’écran et la prévisualisation des sous-menus permet une navigation efficace.\r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Éric", "last_name": "Lecolinet" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/FBN+09b/", "pages": "367-370", "bibtype": "inproceedings", "id": 490, "abbr": "FBN+09b", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/WaveletArticleFinal.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Conception de systèmes interactifs mixtes : articulation d’une méthode informelle et d’un modèle d’interaction", "abstract": "To face the difficulties encountered by the mixed interactive systems designers during the design step, we propose a new approach for the design phase. This article introduces the articulation of an informal method, which is the focus-group, with a formal mixed interaction model. The articulation allows a better integration of the design step into the process and a more systematic exploration of the mixed interactive system domain. We illustrate this articulation by considering two mixed interaction models: ASUR and Mixed Interaction Model. Based on these two implementations of our approach, we carry out a com- parative analysis in order to identify the strengths and weaknesses of our approach.", "authors": { "1": { "first_name": "Christophe", "last_name": "Bortolaso" }, "2": { "first_name": "Emmanuel", "last_name": "Dubois" }, "3": { "first_name": "Cedric", "last_name": "Bach" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BDB+09a/", "pages": "293-302", "bibtype": "inproceedings", "id": 492, "abbr": "BDB+09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/IHM09-Conception-Bortolaso.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Ethylene : composants dynamiques pour la mise en œuvre d'IHM plastiques en informatique ambiante", "abstract": "L’informatique ambiante impose de nouvelles contraintes sur la manière de construire les interfaces Homme- Machine (IHM). Traditionnellement centralisée sur un unique dispositif, l’IHM doit maintenant être distribuable de manière opportuniste sur un ensemble dynamique de dispositifs hétérogènes. Ces nouvelles IHM, dites plastiques, sont abordées dans cet article sous l’angle du génie logiciel (GL). Ce sont des logiciels répartis, dynamiquement adaptables, capables de s’affranchir de l’hétérogénéité des dispositifs et des logiciels. Les solutions actuelles de l’état de l’art en GL et systèmes répartis ne tiennent pas compte de la spécificité de l’interaction homme-machine. Nous proposons donc Ethylene, un cadre conceptuel et technique pour déve- lopper des IHM plastiques en informatique ambiante. Notre solution s’appuie sur l’intégration des approches dirigées par les modèles, d’une combinaison particulière de l’approche à composants et de l’approche à service et d’une manière originale de s’affranchir de l’hétérogénéité des modèles de communication inter- composant.", "authors": { "1": { "first_name": "Lionel", "last_name": "Balme" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BC09a/", "pages": "75-84", "bibtype": "inproceedings", "id": 485, "abbr": "BC09a", "address": "Grenoble, France", "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/balme-ihm09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Composition dynamique d’Interfaces Homme-Machine : Besoin utilisateur ou Défi de chercheur ?", "bibtype": "inproceedings", "abstract": "En ingénierie traditionnelle de l’interaction homme-machine, le contexte d’usage () et la tâche de l’utilisateur () sont supposés connus à la conception. En informatique ambiante où le contexte d’usage devient variable, l’objectif de l’utilisateur peut émerger opportu-nément. Dès lors, il devient nécessaire de composer dy-namiquement des Interfaces Homme-Machine (IHM) aptes à répondre à l’objectif de l’utilisateur dans le con-texte d’usage courant. Cet article relate une étude terrain visant à cerner la pertinence du sujet du point de vue des utilisateurs. L’étude comporte une enquête qualitative menée auprès de 26 personnes et 3 groupes de discus-sion impliquant chacun une dizaine de sujets. Si l’étude mérite d’être élargie, elle apporte déjà des éclairages in-téressants pour orienter les développements.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/GCM+09a/", "pages": "61-64", "note": "Grenoble", "id": 491, "abbr": "GCM+09a", "address": "Grenoble, France", "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/2009_IHM09_Gabillon-Calvary-Mandran-Fiorino.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "21ème Confèrence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1629826.1629870", "title": "Collecticiels : Neuf Degrés de Couplage", "url": "http://dl.acm.org/citation.cfm?id=1629870", "abstract": "Cet article porte sur le couplage des activités collaboratives et vise à étendre sa définition existante à travers une démarche expérimentale et exploratoire. En effet, nous faisons l’hypothèse que le couplage est caractérisé par neufs degrés répartis dans un espace à deux dimensions. Pour cela, nous adoptons le point de vue de la multimodalité pour aborder cette notion pour des systèmes interactifs multiutilisateurs. Aussi, nous avons développé deux applications, dont l’une est détaillée dans cet article, pour mener nos expérimentations afin de mettre en évidence l’existence de ces neufs degrés. Cette première phase expérimentale semble confirmer une partie de nos hypthèses.", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/JLN09a/", "pages": "265-272", "bibtype": "inproceedings", "id": 486, "abbr": "JLN09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/IHM09-9-degres-couplage.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)", "type_publi": "colcomlec" }, { "lang": "en", "publisher": "Springer-Verlag", "type_publi": "ouvrage", "title": "The Engineering of Mixed Reality Systems", "url": "http://www.springer.com/computer/swe/book/978-1-84882-732-5", "abstract": "Human–Computer Interaction (HCI) is no longer restricted to interaction between users and computers via keyboard and screen: Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such mixed reality (MR) systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples of MR systems include tangible user interfaces, augmented reality, augmented virtuality and embodied interfaces. The diversity of terms highlights the ever growing interest in MR systems and the very dynamic and challenging domain they define.", "year": 2009, "uri": "http://iihm.imag.fr/publication/DGN09a/", "pages": "1-450", "bibtype": "book", "id": 475, "abbr": "DGN09a", "authors": { "1": { "first_name": "Emmanuel", "last_name": "Dubois" }, "2": { "first_name": "P.", "last_name": "Gray" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-09-02", "type": "Livres", "booktitle": "Springer-Verlag, Co-edited book, 21 chapters" }, { "lang": "en", "publisher": "ACM", "type_publi": "ouvrage", "title": "Proceedings of EICS'09", "abstract": "Proceedings of the 1st edition of the EICS conference joining together EHCI and DSVIS", "authors": { "1": { "first_name": "P.", "last_name": "Gray" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/GC09a/", "pages": "1-2000", "bibtype": "book", "id": 550, "abbr": "GC09a", "address": "Pittsburg, USA", "date": "2009-07-15", "type": "Livres", "booktitle": "Engineering Interactive Computing Systems (EICS)" }, { "lang": "en", "publisher": "Springer-Verlag", "type_publi": "chapitre", "title": "An Integrating Framework for Mixed Systems", "url": "http://www.springerlink.com/content/u34g7t24125j4053/", "abstract": "Technological advances in hardware manufacturing led to an extended range of possibilities for designing physical-digital objects involved in a mixed system. Mixed systems can take various forms and include augmented reality, augmented virtuality, and tangible systems. In this very dynamic context, it is difficult to compare existing mixed systems and to systematically explore the design space. Addressing this design problem, this chapter presents a unified point of view on mixed systems by focusing on mixed objects involved in interaction, i.e. hybrid physical-digital objects straddling physical and digital worlds. Our integrating framework is made of two complementary facets of a mixed object: we define intrinsic characteristics of an object as well as extrinsic characteristics of an object by considering its role in the interaction. Such characteristics of an object are useful for comparing existing mixed systems at a fine-grain level. The taxonomic power of these characteristics is discussed in the context of existing mixed systems from the literature. Their generative power is illustrated by considering a system, Roam, which we designed and developed.", "year": 2009, "uri": "http://iihm.imag.fr/publication/CN09a/", "id": 456, "bibtype": "inbook", "editor": "Emmanuel Dubois, Philip Gray, Laurence Nigay", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-09-02", "document": "http://iihm.imag.fr/publs/2009/MixerBookChapter-CoutrixNigay.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Engineering of Mixed Reality Systems, Chapitre 1, Springer-Verlag", "abbr": "CN09a" }, { "chapter": 15, "publisher": "Springer", "type_publi": "chapitre", "lang": "en", "title": "A Software Engineering Method for the Design of Mixed Reality Systems", "abstract": "The domain of Mixed Reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood. This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete Mixed Reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.", "year": 2009, "uri": "http://iihm.imag.fr/publication/DGP+09a/", "pages": "313-334", "bibtype": "inbook", "id": 457, "editor": "E. Dubois and P. Gray and L. Nigay", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "3": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "4": { "first_name": "Dominique", "last_name": "Rieu" }, "5": { "first_name": "David", "last_name": "Juras" } }, "date": "2009-09-01", "document": "http://iihm.imag.fr/publs/2009/Chap16_MIXER_final.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Engineering of Mixed Reality Systems, chapter 15", "abbr": "DGP+09a" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Modèle utilisateur pour la plasticité des interfaces homme-machine en mobilité", "year": 2009, "uri": "http://iihm.imag.fr/publication/G09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d’Informatique de Grenoble (LIG), Université Joseph Fourier. 272 pages.", "abbr": "G09a", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" } }, "date": "2009-01-20", "type": "Thèses et habilitations", "id": 461 }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Techniques de menus : Caractérisation, Conception et Evaluation", "year": 2009, "uri": "http://iihm.imag.fr/publication/B09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 280 pages", "abbr": "B09a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" } }, "date": "2009-06-09", "type": "Thèses et habilitations", "id": 451 }, { "lang": "fr", "publisher": "Grenoble Institut National Polytechnique", "type_publi": "these", "title": "Spécification et outillage d’une méthode de conception des systèmes de réalité mixte", "abstract": "Cette thèse propose un pont entre les domaines des méthodes d’ingénierie des systèmes d’information à base de composants et des méthodes d’ingénierie des interfaces homme-machine (IHM) post-WIMP, dont font partie les interfaces de réalité mixte. Au fil du temps, ces domaines ont acquis une forte maturité, concrétisée par des démarches, modèles, outils et pratiques distinctes, autour de problématiques propres, respectivement les fonctionnalités du système et son utilisabilité. Il est par conséquent difficile de mettre en œuvre le développement de systèmes conjuguant pleinement ces deux aspects. Dans ce contexte, le transfert des systèmes interactifs en réalité mixte – intégrant des éléments virtuels dans le monde physique – des laboratoires vers les entreprises constitue une prise de risque importante.\r\nNotre contribution est une extension de la méthode Symphony, issue du Génie Logiciel et ayant déjà fait ses preuves dans ce domaine, pour y intégrer les pratiques de l’IHM. Modèles et fragments de processus pour la collaboration entre des acteurs issus de cultures informatiques différentes sont intégrés à cette extension. Ainsi, au concept précédément défini d’Objet Métier, nous ajoutons celui d’Objet Interactionnel afin d’établir un espace commun de modélisation du système. Nous démontrons également l’impact que les choix d’interaction peuvent avoir sur l’organisation de l’espace métier et proposons des activités pour gérer l’évolution de ce dernier.\r\nNous décrivons enfin un ensemble d’outils pour documenter, transformer et exécuter la démarche et les produits de la méthode. Ceux-ci se basent sur les apports de l’ingénierie dirigée par les modèles (IDM) et la programmation orientée aspects pour construire des systèmes aux composants fortement découplés et réutilisables.", "year": 2009, "uri": "http://iihm.imag.fr/publication/G09b/", "id": 596, "bibtype": "phdthesis", "abbr": "G09b", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "date": "2009-11-30", "document": "http://iihm.imag.fr/publs/2009/MemoireThese_GodetBar_091116.pdf", "type": "Thèses et habilitations", "pages": "240" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Interfaces de Réalité Mixte : Conception et Prototypage", "year": 2009, "uri": "http://iihm.imag.fr/publication/C09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 394 pages.", "abbr": "C09a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2009-05-07", "document": "http://iihm.imag.fr/publs/2009/PhDThesis-MixedReality-Coutrix.pdf", "type": "Thèses et habilitations", "id": 455 }, { "lang": "en", "publisher": "ASME", "type_publi": "colloque", "title": "Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show", "abstract": "In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/CCN09b/", "pages": "19-24", "bibtype": "inproceedings", "id": 530, "abbr": "CCN09b", "address": "Chalon-sur-Saône, France", "date": "2009-02-25", "document": "http://iihm.imag.fr/publs/2009/WINVR2009.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of WinVR'09, the ASME/AFM 2009 World Conference on Innovative Virtual Reality - World Conference on Innovative Virtual Reality (WinVR'09)" }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "colloque", "title": "Wavelet Menus: A Stacking Metaphor for Adapting Marking Menus to Mobile Devices", "abstract": "Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due to the limited size of the screen and the lack of precise input devices. As a result, menus on mobile devices do not provide efficient navigation as compared to many innovative menu techniques proposed for Desktop platforms. In this paper, we present Wavelet, the adaptation of the Wave menu for the navigation in multimedia data on iPhone. Its layout, based on an inverted representation of the hierarchy, is particularly well adapted to mobile devices. Indeed, it guarantees that submenus are always displayed on the screen and it supports efficient navigation by providing previsualization of the submenus. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Éric", "last_name": "Lecolinet" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/FBN+09a/", "pages": "4 pages", "note": "4 pages", "id": 453, "abbr": "FBN+09a", "address": "Bonn, Germany", "date": "2009-06-09", "document": "http://iihm.imag.fr/publs/2009/waveletMenu-final.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Adjunct Proceedings of MobileHCI 2009, the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, Demonstration & Experience" }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "Boîte à outils pour le développement de techniques d'interaction post-WIMP sur dispositifs mobiles", "year": 2009, "uri": "http://iihm.imag.fr/publication/S09a/", "note": "poster présenté à la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM 09).", "abbr": "S09a", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" } }, "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/poster_Gelati-scoditti.pdf", "type": "Autres publications", "id": 536 }]);