publications([{ "lang": "en", "publisher": "IEEE Computer Society", "doi": "http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483986", "title": "Interactions and systems for augmenting a live dance performance", "abstract": "The context of this work is to develop, adapt and integrate augmented reality related tools to enhance the emotion involved in cultural performances. Part of the work was dedicated to augmenting a stage in a live performance, with dance as an application case. In this paper, we present a milestone of this work, an augmented dance show that brings together several tools and technologies that were developed over the project's lifetime. This is the result of mixing an artistic process with scientific research and development. This augmented show brings to stage issues from the research fields of Human-Machine Interaction (HMI) and Augmented Reality (AR). Virtual elements are added on stage (visual and audio) and the dancer is able to interact with them in real-time, using different interaction techniques. The originality of this work is threefold. Firstly, we propose a set of movement-based interaction techniques that can be used independently on stage or in another context. In this set, some techniques are direct, while others go through a high level of abstraction. Namely, we performed movement-based emotion recognition on the dancer, and used the recognized emotions to generate emotional music pieces and emotional poses for a humanoid robot. Secondly, those interaction techniques rely on various interconnected systems that can be reassembled. We hence propose an integrated, interactive system for augmenting a live performance, a context where system failure is not tolerated. The final system can be adapted following the artist's preferences. Finally, those systems were validated through an on field experiment - the show itself - after which we gathered and analyzed the feedback from both the audience and the choreographer.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Jean-Baptiste", "last_name": "de la Rivière" }, "5": { "first_name": "Jean-Claude", "last_name": "Martin" }, "6": { "first_name": "Matthieu", "last_name": "Courgeon" }, "7": { "first_name": "Myriam", "last_name": "Desainte-Catherine" }, "8": { "first_name": "Emmanuel", "last_name": "Orvain" }, "9": { "first_name": "Vincent", "last_name": "Girondel" }, "10": { "first_name": "Gaël", "last_name": "Domemger" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCN+12a/", "pages": "29-38", "bibtype": "inproceedings", "id": 606, "abbr": "CCN+12a", "address": "Atlanta, USA", "date": "2012-11-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "11th IEEE International Symposium on Mixes and Augmented Reality, ISMAR 2012, Atlanta USA, November 5-8 2012", "type_publi": "icolcomlec" }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Where do Facebook Intelligent Lists Come From?", "abstract": "On September 19th 2011, Facebook introduced ”Intelligent\r\nLists” which are Friends Lists (FL) automatically created and\r\npre-filled based on users’ and their contacts’ profiles information\r\n(education, work, city of living, kin, etc.). In early 2011,\r\nwe conducted a study on contact management in Facebook\r\nin order to understand users’ real needs. Outcomes from this\r\nstudy suggest several recommendations, some of which can\r\nbe found today in the Facebook Intelligent Lists.\r\nThis paper provides explanations on the recent evolution in\r\nFacebook contact management. The user study involved 148\r\nparticipants. From their Facebook accounts, we retrieved 340\r\nFriends Lists and 347 family ties. In the overall, the study\r\nhas led to numerous interesting outocomes. In this paper, we\r\nfocus on those related to Friends Lists and, particularly, on\r\nrecommendations that have not yet been implemented in Facebook.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12a/", "pages": "289-292", "note": "14-17 February 2012", "id": 579, "abbr": "CCD+12a", "address": "Lisbon, Portugal", "date": "2012-02-14", "document": "http://iihm.imag.fr/publs/2012/iui12-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "International Conference on Intelligent User Interfaces (IUI’2012)" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Autonomic Management of Multimodal Interaction: DynaMo in action", "abstract": "Multimodal interaction can play a dual key role in pervasive environments because it provides naturalness for interacting with distributed, dynamic and heterogeneous digitally controlled equipment and flexibility for letting the users select the interaction modalities depending on the context. The DynaMo (Dynamic multiModality) framework is dedicated to the development and the runtime management of multimodal interaction in pervasive environments. This paper focuses on the autonomic approach of DynaMo whose originality is based on partial interaction models. The autonomic manager combines and completes partial available models at runtime in order to build multimodal interaction adapted to the current execution conditions and in conformance with the predicted models. We illustrate the autonomic solution by considering several running examples and different partial interaction models. ", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/ALN12b/", "pages": "35-44", "bibtype": "inproceedings", "id": 582, "abbr": "ALN12b", "address": "Copenhagen, Denmark", "date": "2012-06-25", "document": "http://iihm.imag.fr/publs/2012/EICS2012-Avouac-Lalanda-Nigay_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Adaptable multimodal interfaces in pervasive environments", "abstract": "In the context of pervasive environments, multimodal interaction plays a pivotal role because multimodality provides flexibility and naturalness for interaction. The challenge of multimodal interfaces in pervasive environments is then to build reliable and autonomic processing systems able to analyze and understand multiple interaction modalities and reconfigure itself in real-time. Addressing this issue, we have developed an autonomic framework called DynaMo (Dynamic multiMOdality) for the development and runtime management of multimodal interaction in pervasive environments. DynaMo is composed by a specification language dedicated to the multimodality domain and a runtime machine that instantiates these specifications. In this paper, we present the overall architecture of our solution DynaMo that is based on partial interaction models, and how these models are completed at runtime to build multimodal interfaces adapted to the local execution environment. ", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/ALN12a/", "pages": "544-548", "bibtype": "inproceedings", "id": 572, "abbr": "ALN12a", "address": "Las Vegas, USA", "date": "2012-01-14", "document": "http://iihm.imag.fr/publs/2012/CCNC12-Avouacetal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of CCNC 2012, IEEE Consumer Communications and Networking Conference" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2396636.2451335", "title": "Pseudo-Weight: Making Tabletop Interaction with Virtual Objects More Tangible", "abstract": "In this paper we show that virtual objects manipulated on a tabletop interaction device can be augmented to provide the illusion they have a weight. This weight offers a supplemental channel to provide information about graphical objects without cluttering the visual display. To create such a pseudo-weight illusion on a passive device, the pressure applied with the fingers during the interaction has to be captured. We show that this pressure can be estimated without hardware modification on some touch sensitive tabletop setups (e.g., MERL's DiamondTouch).\r\n\r\nTwo controlled experiments show that pseudo-weight is perceived effectively. The first one demonstrates that users, without training and without previous knowledge of the system, can accurately rank virtual objects according to their pseudo-weights, provided they are sufficiently distinct. The second controlled experiment investigates more formally the relation between the pseudo-weight and the actual perception of the users.", "authors": { "1": { "first_name": "Chantal", "last_name": "Keller" }, "2": { "first_name": "Jérémy ", "last_name": "Bluteau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Sabine", "last_name": "Coquillart" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KBB+12a/", "pages": "201-204", "bibtype": "inproceedings", "id": 617, "abbr": "KBB+12a", "address": "Cambridge, MA, USA", "date": "2012-11-11", "document": "http://iihm.imag.fr/publs/2012/ITS12-PseudoWeight-Keller.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2012 ACM international conference on Interactive Tabletops and Surfaces (ITS 2012)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2396636.2396664", "title": "Measuring the Linear and Rotational User Precision in Touch Pointing", "url": "http://brouet.imag.fr/fberard/Research/ITS12", "abstract": "This paper addresses the limit of user precision in pointing to a target when the finger is already in contact with a touch surface. User precision was measured for linear and rotational pointing. We developed a novel experimental protocol that improves the estimation of user's precision as compare to previous protocols. Our protocol depends on high-resolution measurements of finger motions. This was achieved by the means of two optical finger trackers specially developed for this study. The trackers provide stable and precise measurements of finger translations and rotations. We used them in two user experiments that revealed that (a) user's precision for linear pointing is about 150dpi or 0.17mm, and (b) user can reliably point at sectors as narrow as 2.76 degrees in 2s in rotational pointing. Our results provide new information for the optimization of interactions and sensing devices that involve finger pointing on a surface.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/BR12a/", "pages": "183-192", "bibtype": "inproceedings", "id": 605, "abbr": "BR12a", "address": "New York, NY, USA", "date": "2012-09-21", "document": "http://iihm.imag.fr/publs/2012/ITS12_Berard_TouchResolution.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM Conference on Interactive Tabletops and Surfaces (ITS)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1109/IV.2012.45", "title": "Improving Visualization of Large Hierarchical Clustering", "abstract": "The classical representation of a binary tree generated by a hierarchical clustering is a node-link-based visualization denoted as a dendrogram.\r\nIt allows users to explore in a simple way the clusters and the relationships between instances.\r\nHowever, exploration of large dendrograms is known to be difficult due to the graphical and cognitive information overload involved.\r\nHere, we discuss the current approaches and we introduce Stacked Trees, a new Focus+Context visualization technique that allows the exploration of the hierarchical clustering of up to fifty thousands nodes on a standard-sized screen.", "authors": { "1": { "first_name": "Gilles", "last_name": "Bisson" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12b/", "pages": "220-228", "bibtype": "inproceedings", "id": 603, "abbr": "BB12b", "address": "Montpellier, France", "date": "2012-07-10", "document": "http://iihm.imag.fr/publs/2012/IV12-StackedTrees-Bisson.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 16th International Conference on Information Visualisation (IV 2012)" }, { "lang": "en", "publisher": "British Computer Society Swinton, UK, UK ©2012", "type_publi": "icolcomlec", "title": "Users need your models! Exploiting Design Models for Explanations", "url": "http://ewic.bcs.org/content/ConWebDoc/47770", "abstract": "End users can ask themselves about the User Interface (UI). Questions arise because users are not designers so both designers and users, have different perceptions of the same UI. Help Systems have naturally emerged to tackle this problem. Most of these Help Systems are predefined, so at design time designers need to anticipate the problems users may find at runtime, which limits the scope of the support. This paper explores Model-Driven Engineering to overcome this limitation: models created at design time are exploited at runtime for providing end users with explanations.\r\nBased on Norman’s Theory of Action this paper introduces the Gulf of Quality as the distance between the models the designer creates at design time and the mental models the end user elaborates. This concept sets the basis of a Model-Driven method and a supporting architecture for computing explanations for the end user. The method deals uniformly with the UI of the help system and the UI of the application. They can be weaved or not, depending on the model transformations the designer selects. A software architecture is devised and implemented in a running IDE. The feasibility of the approach is shown through two use cases.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/GCD12a/", "pages": "79-88", "bibtype": "inproceedings", "id": 591, "abbr": "GCD12a", "address": "Birmingham, UK", "date": "2012-06-05", "document": "http://iihm.imag.fr/publs/2012/p79-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of HCI 2012, Human Computer Interaction, People and Computers XXVI, The 26th BCS HCI Group conference (Birmingham, UK)" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2305484.2305515", "title": "What can Model-Based UI Design offer to End-User Software Engineering?", "abstract": "End-User Programming enables end users to create their own programs. This can be accomplished in different ways, where one them is by appropriation or reconfiguration of existing software. However, there is a trade-off between end users’ ’situated design’ and quality design which is addressed in End-User Software Engineering. This paper investigates how methods and techniques from Model-Based UI Design can contribute to End-User Software Engineering. Applying the concept of Extra-UI, the paper describes a Model-Based approach that allows to extend core applications in a way that some of the underlying models and assumptions become manipulable by end users. The approach is discussed through a running example in which a mastermind game is (re)programmed into a tic-tac-toe game.", "authors": { "0": { "first_name": "Anke", "last_name": "Dittmar" }, "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/DGD12a/", "pages": "189-194", "bibtype": "inproceedings", "id": 586, "abbr": "DGD12a", "address": "Copenhagen, Denmark", "date": "2012-05-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2305484.2305528", "title": "UsiCOMP: an Extensible Model-Driven Composer", "abstract": "Modern User Interfaces need to dynamically adapt at runtime to their context of use, i.e. mainly to the changes that can occur in the environment or in the platform. Model-Driven Engineering offers powerful solutions to handle the design and the implementation of such UIs. But this approach requires the creation of an important amount of models and transformations, each of them in turn requiring specific knowledge and competencies. This leads to the need of an adapted tool sustaining the designers’ work.\r\nThis paper introduces UsiCOMP, an integrated and open framework which allows designers to create models and modify them at design and at runtime. It relies on a service-based architecture and proposes two modules, for design and execution. The implementation has been made using OSGi services offering dynamic possibilities for using and extending the tool. This paper describes this architecture and shows the extension capacities of the framework through two running examples.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Yoann", "last_name": "Gabillon" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/GCD+12a/", "pages": "263-268", "bibtype": "inproceedings", "id": 585, "abbr": "GCD+12a", "address": "Copenhagen, Denmark", "date": "2012-05-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "Identifying Emotions Expressed by Mobile Users through 2D Surface and 3D Motion Gestures", "abstract": "Only intrusive and expensive ways of precisely expressing emotions has been proposed, which are not likely to appear soon in everyday Ubicomp environments. In this paper, we study to which extent we can identify the emotion a user is explicitly expressing through 2D and 3D gestures. Indeed users already often manipulate mobile devices with touch screen and accelerometers. We conducted a field study where we asked participants to explicitly express their emotion through gestures and to report their affective states. We contribute by (1) showing a high number of significant correlations in 3D motion descriptors of gestures and in the arousal dimension; (2) defining a space of affective gestures. We identify (3) groups of descriptors that structure the space and are related to arousal. Finally, we provide with (4) a preliminary model of arousal and we identify (5) interesting patterns in particular classes of gestures. Such results are useful for Ubicomp application designers in order to envision the use of gestures as a cheap and non-intrusive affective modality.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CM12a/", "pages": "311-320", "bibtype": "inproceedings", "id": 604, "abbr": "CM12a", "address": "Pittsburgh, Pennsylvania, United States", "date": "2012-09-06", "document": "http://iihm.imag.fr/publs/2012/Ubicomp12-IdentifyingEmotions-coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th ACM International Conference on Ubiquitous Computing (Ubicomp'12), September 5-8, 2012, Pittsburgh, Pennsylvania, United States." }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/GDR12a/", "title": "Sonata : Flexible connections between interaction and business spaces", "bibtype": "article", "journal": "journal of Systems and Software", "year": 2012, "number": 5, "pages": "1105-1118", "volume": 85, "id": 576, "abbr": "GDR12a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2012-05-01", "document": "http://iihm.imag.fr/publs/2012/godet-bar-JSS-accepted.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Every interactive system features a functional core and a user interface. Over the years, several types of software architectures for connecting these conceptual elements have been proposed, all of which fail to conciliate two essential qualities: enabling both business and interaction objects reuse, and limiting the amount of communication-specific code in reusable objects.\r\nWe have described in previous work the Symphony Architecture, which bridges the gap between the interaction and business spaces, while requiring no code overhead in either business or interaction objects. Resulting development features minimal coupling between technology-agnostic business and interaction constructs, called Symphony Objects, and improves their reusability by clearly isolating them from the applicative logic and from technical objects.\r\nIn this paper, we present an original software framework, called Sonata, which capitalizes on the conventions used for building and organizing Symphony Architecture instances, for minimizing the amount of configuration required for setting up connections between the business and interaction spaces." }, { "lang": "fr", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2652574.2653415", "bibtype": "inproceedings", "title": "IHM perlées pour le Cloud Computing : premiers retours d’expérience en informatique médicale", "url": "http://dl.acm.org/citation.cfm?id=2653415", "abstract": "L’émergence de l’informatique à la demande telle que le\r\nCloud Computing périme la métaphore actuelle du\r\nbureau, centrée données. Il faut l’ouvrir aux acteurs,\r\ntâches et relations sociales qui les unissent. Cet article\r\npropose le concept de “perle” pour dénoter et représenter\r\ndes entités à valeur sociale ajoutée. Il présente un\r\ndémonstrateur de concept dans le domaine médical et\r\nrelate une étude qualitative confirmant l’innovation et la\r\npertinence de la proposition.", "authors": { "1": { "first_name": "Laure", "last_name": "Martins-Baltar" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MLC12a/", "pages": "100-107", "note": "Octobre 2012", "id": 613, "abbr": "MLC12a", "address": "Biarritz, France ", "date": "2012-10-21", "document": "http://iihm.imag.fr/publs/2012/ErgoIHM_vf.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 24ème Conférence francophone sur l’Interaction Homme-Machine (ACM IHM’2012)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Comparaison de différentes approches de simulation dans les modèles de tâches", "abstract": "Les modèles de tâches bénéficient d’un intérêt croissant en conception de systèmes interactifs. L’une des fonctions de ces modèles est de faciliter la communication entre les acteurs de la conception. Les outils de simulation permettent de présenter, sous plusieurs formes, un modèle de tâches de manière dynamique en laissant les choix d’exécution aux acteurs. Cependant, aucune étude à ce jour n’a été effectuée pour démontrer l’intérêt de ces outils. Nous étudions l’impact des formes de présentation proposées par ces outils sur la compréhension du modèle de tâches simulé. Cette étude montre qu’une présentation pas à pas des informations sans montrer l’arbre des tâches permet une meilleure compréhension de l’activité et des concepts sous-jacents.", "authors": { "1": { "first_name": "Thomas", "last_name": "Lachaume" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Patrick", "last_name": "Girard" }, "4": { "first_name": "Allan", "last_name": "Fousse" }, "5": { "first_name": "Laurent", "last_name": "Guittet" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LCG+12a/", "pages": "60-67", "bibtype": "inproceedings", "id": 675, "abbr": "LCG+12a", "address": "Biarritz, France", "date": "2012-10-17", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of ERGO'IHM " }, { "lang": "fr", "publisher": "Edition Cépaduès ISBN 978-2- 36493-018-6", "type_publi": "colcomlec", "title": "Interaction sur dispositifs mobiles : surface tactile devant/derrière", "abstract": "Les techniques d’interaction étudiées sur dispositifs mobiles de type smartphone repose sur deux surfaces tactiles : l’écran tactile des téléphones actuels et une surface tactile au dos du téléphone. L’ajout d’une surface tactile au dos du téléphone offre de nombreuses possibilités d’interaction que nous étudions sous l’angle de la multimodalité. Dans ce contexte, nous étudions l’interaction bi-manuelle (ou à 2 doigts) et synergique pour deux types de tâches : navigation (défilement/zoom) et déplacement d’une icône dans des pages d’icônes. \r\n", "authors": { "1": { "first_name": "Benjamin", "last_name": "Malkas" }, "2": { "first_name": "Quentin", "last_name": "Sauret" }, "3": { "first_name": "Jeremie", "last_name": "Francone" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MSF+12a/", "pages": "60-68", "bibtype": "inproceedings", "id": 594, "abbr": "MSF+12a", "address": "Anglet, France", "date": "2012-06-06", "document": "http://iihm.imag.fr/publs/2012/UBIMOB2012-Malkasetal.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence UBIMOB 2012, 8èmes journées francophones Mobilité et Ubiquité, Anglet, France, 4-6 juin 2012" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Une combinaison de paradigmes d’interaction cerveau-ordinateur et suivi du regard pour des interactions multimodales", "abstract": "Cette étude évalue l’utilisabilité et la performance de trois interactions multimodales combinant des Interfaces Cerveau-Ordinateur (ICO) et du suivi du regard dans le contexte d’un jeu simple de type puzzle impliquant des actions de sélection et de rotation. Les résultats montrent que si les ICO suscitent l’intérêt des utilisateurs, elles peuvent être fatigantes et encore trop imprécises. Cependant, celles basées sur SSVEP s’avèrent performantes en coopération avec le suivi du regard.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KT12a/", "pages": "4", "bibtype": "inproceedings", "id": 608, "abbr": "KT12a", "address": "Biarritz, France", "date": "2012-10-01", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. Ergo’IHM 2012" }, { "lang": "fr", "type_publi": "colcomlec", "title": "De l’impersonnel au personnel, du pérenne à l’éphémère : retours d'expérience de Cocoon - Vive les arbres de vie", "abstract": "This paper deals with context-aware mobile information systems. From an analysis of the information delivered by such systems, it proposes the PIPE (Personal, Impersonal, Perennial, Ephemeral) taxonomy, and characterizes 9 systems accordingly. This shows that focus has been set on impersonal information (museums, restaurants, music, etc.) so far while neglecting personal information related to individuals’ life stories and contexts. This motivated the design, implementation and evaluation of Cocoon, a context-aware information system that fully covers the PIPE taxonomy. Evaluation shows that personal information is more important to users than impersonal information. However, as there is currently no source for personal information, the paper proposes the concept of Life Trees.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD12a/", "pages": "137-144", "bibtype": "inproceedings", "id": 674, "abbr": "CCD12a", "address": "Biarritz, France ", "date": "2012-09-01", "document": "http://iihm.imag.fr/publs/2012/ergoihm12-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence francophone en Interaction Homme-Machine (ErgoIHM) " }, { "lang": "fr", "type_publi": "colcomlec", "title": "Intégration de métriques de qualité des diagrammes et des langages dans l’outil ModX", "abstract": "Face au développement de nombreux langages spécifiques, leur qualité et celle des diagrammes qui en sont issus prennent une importance significative. Aussi nous nous posons la question de leur évaluation pour éventuellement les améliorer. Nous avons choisi une approche basée sur des métriques comme moyen d’évaluation autant des langages que des diagrammes. Nous souhaitons, en particulier, proposer des métriques portant sur la qualité des notations visuelles, aspect souvent négligé en ingénierie dirigée par les modèles. Cet article présente un premier pas vers de telles métriques en présentant les variables nécessaires à leur calcul ainsi que l’implémentation de l’une d’elles dans un outil de modélisation.", "authors": { "1": { "first_name": "Xavier", "last_name": "Le Pallec" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LD12a/", "pages": "1–6", "bibtype": "inproceedings", "id": 601, "abbr": "LD12a", "address": "Rennes, France", "date": "2012-06-05", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence en IngénieriE du Logiciel (CIEL)" }, { "lang": "fr", "publisher": "Génie logiciel et ingénierie de système", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/DRG12a/", "title": "Influence des choix d'interaction homme-machine sur le metier", "journal": "Revue Génie Logiciel", "year": 2012, "number": 101, "pages": "17-20", "bibtype": "article", "id": 602, "abbr": "DRG12a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "date": "2012-06-14", "type": "Revues nationales avec comité de lecture", "abstract": "Les méthodes et modèles classiques de conception et de développement proposés par le génie logiciel ont fait leurs preuves pour la spécification et le développement des fonctionnalités d’un système. Cependant, l’évolution rapide des technologies a favorisé l’émergence de nouvelles possibilités d’interaction. La prise en compte de ces nouvelles interactions peut déclencher une évolution de la partie fonctionnelle du système. Dans cet article, nous présentons une intégration de pratiques de conception de l’interaction homme-machine dans un cycle logiciel. Notre contribution est une extension de la méthode Symphony, où sont intégrés des modèles et fragments de processus pour la collaboration entre des acteurs issus des domaines du génie logiciel et de l’interaction homme-machine. En nous basant sur le cas de systèmes interactifs couplant mondes réel et virtuel, nous montrons comment la prise en compte de l’interaction peut faire évoluer les différents modèles du métier (processus métier, cas d’utilisation ou concepts du domaine) produits au cours de l’étude des besoins fonctionnels." }, { "chapter": 1, "publisher": "Wiley-ISTE", "type_publi": "chapitre", "lang": "en", "title": "Ambient Intelligence: Science or Fad?", "abstract": "Weiser’s vision has been used to justify and define new research within an extremely diverse collection of fields. It is increasingly evident that such research cannot be carried out in isolation. Research in this area is fundamentally multi-disciplinary, requiring the assimilation of problems and concepts from a variety of specializations. From our perspective, in its current state, ambient intelligence is only the latest stage in the evolution of informatics as a scientific discipline. In this chapter, we will provide an overview of the field in its current state.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12c/", "pages": "1-10", "bibtype": "inbook", "id": 657, "editor": "G. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2012-02-17", "document": "http://iihm.imag.fr/publs/2012/AmiBook-Chap1-23oct2012.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Computer Science and Ambient Intelligence", "abbr": "CC12c" }, { "chapter": 10, "publisher": "Hermes Sciences Publishing Ltd", "type_publi": "chapitre", "lang": "fr", "title": "Composition d'interfaces homme-machine", "abstract": "Composition d'interfaces homme-machine", "year": 2012, "uri": "http://iihm.imag.fr/publication/CDO+12a/", "pages": "233-254", "bibtype": "inbook", "id": 600, "editor": "CALVARY Gaëlle, DELOT Thierry, SÈDES Florence et TIGLI JeanYves", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" }, "5": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2012-07-03", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante", "abbr": "CDO+12a" }, { "lang": "en", "publisher": "CRC Press, taylor and Francis Group", "type_publi": "chapitre", "title": "HCI and Software Engineering for User Interface Plasticity", "abstract": "HCI and SE pursue the same goal, using development processes and notations that sometimes overlap and complement each other. In this chapter, we present one way to exploit both fields for the development of plastic user interfaces using the notion of model as the keystone between the two disciplines. We define the concept of user interface (UI) plasticity and develop the problem space for this concept. Exemplars of plastic interactive systems will illustrate aspects of this problem space. We then introduce the key objectives and principles of Model-­Driven Engineering (MDE) and analyze the contributions and limitations of MDE to address the problem of UI plasticity. Drawing from our experience with MDE applied to UI plasticity, we show how to address these limitations and conclude with recommendations for a research agenda", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12a/", "pages": "1195-1220", "bibtype": "inbook", "id": 597, "editor": "Julie A. Jacko", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2012-07-02", "document": "http://iihm.imag.fr/publs/2012/HCIHandbook_chapter52_for3rdEdition.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Human Computer Handbook - Fundamentals, Evolving Technologies, and Emerging Applications, 3rd edition", "abbr": "CC12a" }, { "chapter": 1, "publisher": " Hermes (Traite Informatique et Systemes d'Information, IC2)", "type_publi": "chapitre", "lang": "fr", "title": "Intelligence ambiante : effet de mode ou d'avenir ?", "abstract": "Des communautés disciplinaires extrêmement diverses utilisent la vision de Weiser comme contexte systémique pour y inscrire (et justifier !) leur recherche. Pour autant, les approches adoptées sont-elles systémiques et, par conséquent, pluridisciplinaires ? Préconiser la pluridisciplinarité est devenu un lieu commun. En pratique, nous en sommes tout au plus aux rapprochements disciplinaires. C’est pourquoi, de notre point de vue, l’intelligence ambiante, en l’état, n’est qu’une étape dans l’évolution de l’informatique dont nous présentons une synthèse dans ce chapitre.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12b/", "id": 599, "bibtype": "inbook", "editor": "C. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2012-07-03", "document": "http://iihm.imag.fr/publs/2012/AmiBook-Chap1-CoutazCrowley.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante : des capteurs aux applications", "abbr": "CC12b" }, { "chapter": 5, "publisher": "Editions Cépaduès, ISBN: 978-2-36493-009-4", "type_publi": "chapitre", "lang": "fr", "title": "Multimodalité et plasticité des interfaces homme-machine en informatique ambiante : concepts et espaces de conception", "abstract": "Ce chapitre présente deux propriétés clés des interfaces homme-machine (IHM) et leur rôle en informatique ambiante : la multimodalité et la plasticité des IHM. Nous en proposons des définitions, de même des espaces de conception permettant de comprendre la nature de ces notions et d’identifier et comparer des solutions de manière rationnelle. Nous montrons comment la multimodalité participe à la plasticité des IHM.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CN12a/", "pages": "179-214", "bibtype": "inbook", "id": 592, "editor": "P. Marquis, J-M. Ogier, F. Sedes", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2012-01-02", "document": "http://iihm.imag.fr/publs/2012/I32012-Chap5-Coutaz&Nigay.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Information Interaction Intelligence le point sur le i3", "abbr": "CN12a" }, { "chapter": 9, "publisher": "Hermes (Traite Informatique et Systemes d'Information, IC2)", "type_publi": "chapitre", "lang": "fr", "title": "Systèmes interactifs et adaptation centrée utilisateur : la plasticité des Interfaces Homme-Machine", "abstract": "L’adaptation des IHM est un problème qui exige à la fois des connaissances pointues en Interaction Homme-Machine mais aussi des savoirs sur les systèmes interactifs dans leur ensemble, dépassant le domaine de l’Interaction Homme-Machine pour aller piocher dans de nombreux aspects de l’informatique, Génie Logiciel et systèmes répartis notamment. Si, comme nous le montrons dans ce chapitre, le Génie Logiciel et les systèmes répartis traitent de l’adaptation des logiciels, le facteur humain en est souvent exclu. C’est la raison pour laquelle, en 1999, nous avons introduit le concept de plasticité des interfaces homme-machine pour qualifier l’adaptation centrée utilisateur. C’est l’objet de ce chapitre que nous structurons en deux grandes parties : l’une pour définir avec précision le concept de plasticité des IHM et son espace problème, l’autre, en deux volets, consacrée à la mise en œuvre technique : les cadres de référence et nos recommandations de mise en œuvre. Nous concluons sur les acquis et les problèmes ouverts", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12b/", "id": 598, "bibtype": "inbook", "editor": "C. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Lionel", "last_name": "Balme" } }, "date": "2012-07-03", "document": "http://iihm.imag.fr/publs/2012/LivreAmi-Chap9-Plasticite-CoutazCalvary_.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante", "abbr": "CCD+12b" }, { "chapter": 9, "publisher": "Wiley-ISTE", "doi": "http://doi.org/10.1002/9781118580974.ch9", "lang": "en", "title": "Interactive Systems and User-Centered Adaptation: The Plasticity of User Interfaces ", "abstract": "The adaptation of user interfaces (UI) is a problem that simultaneously demands a detailed knowledge of man-machine interaction but also knowledge of interactive systems as a whole, going beyond the field of man-machine interaction, to be able to choose from many aspects of information technology, software engineering and distributed systems notably. As shown in this chapter, software engineering and distributed systems deal with software adaptation. However, the human element is often forgotten. This is why, in 1999, we introduced the concept of plasticity of man-machine interfaces to qualify user-centred adaptation. This is the object of this chapter that we will structure in two sections: one to define precisely the concept of UI plasticity and its problem space, the other, in two instalments, dedicated to technical implementation: the frames of reference and our recommendations on how to implement them. We will conclude on this chapter the gains and the problems found.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12c/", "pages": "147-202", "bibtype": "inbook", "id": 660, "editor": "Gaëlle Calvary, Thierry Delot, Florence Sèdes and Jean-Yves Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Lionel", "last_name": "Balme" } }, "date": "2012-02-17", "type": "Chapitres d'ouvrages", "booktitle": "Computer Science and Ambient Intelligence", "type_publi": "chapitre", "abbr": "CCD+12c" }, { "chapter": 1, "publisher": "Cédapudès Editions", "type_publi": "chapitre", "lang": "fr", "title": "Plasticité des IHM", "abstract": "Plasticité des IHM", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Audrey", "last_name": "Serna" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/DCS12a/", "pages": "13-37", "bibtype": "inbook", "id": 621, "editor": "Lopisteguy Philippe, Rieu Dominique, Roose Philippe", "address": "France", "date": "2012-10-01", "type": "Chapitres d'ouvrages", "booktitle": "L’Adaptation dans tous ses états ", "abbr": "DCS12a" }, { "lang": "fr", "publisher": "L'Harmattan", "type_publi": "chapitre", "title": "De part et d'autre de l'interface : les continuités esthétiques et scientifiques", "abstract": "Depuis l’émergence des technologies numériques et leur démocratisation, nous assistons au développement simultané d'une pratique artistique liée aux médias numériques et à l’interactivité, ainsi qu’à celui des sciences de l’ingénieur dédiées à l'informatique.\r\nD'un côté, la recherche en esthétique des nouveaux médias et les pratiques artistiques mettant en œuvre les technologies numériques tendent à interroger et manipuler les nouvelles possibilités offertes par ces techniques dans le champ de la création artistique. Nous nous intéressons plus particulièrement à la notion d'interactivité, pouvant être abordée comme étant une relation s'installant entre l'œuvre et le spectateur, à l’aide de dispositifs de capture et de restitution d’une expérience sensible.\r\nDe l’autre côté, l’Interaction Homme-Machine (IHM) est une discipline, entre autres, de l’informatique, qui vise traditionnellement l’utilité et l’utilisabilité des systèmes informatiques. Elle s’ouvre aujourd’hui à une définition plus large incluant par exemple la notion d’esthétique qui nous intéresse ici. La recherche en IHM vise l’élaboration de techniques d’interactions innovantes, ainsi que l’aide à la conception et à la réalisation des interfaces.\r\nNous faisons de la notion de continuité notre point d’entrée sur la question de la simulation et de la matérialisation des points de vue esthétique et scientifique. Les dispositifs artistiques interactifs mettent fréquemment en œuvre une simulation, qu’il s’agisse de la représentation en perspective d’un espace tridimensionnel simulé par ordinateur ou de compositions graphiques générées à partir d’algorithmes. Mais, afin de faire œuvre, ces dispositifs doivent prendre une forme concrète pour pouvoir s’offrir à l’expérimentation du spectateur. Cette matérialisation du dispositif interactif permet à l’œuvre d’exister. La continuité se définit, quant à elle, comme la liaison non interrompue des parties d’un tout. Cette notion s’applique aux mondes physique et numérique lorsque, en art comme en science, les chercheurs tentent de réunir en un tout la simulation numérique et la matérialisation physique.\r\nNous aborderons dans cet article la notion de continuité entre simulation et matérialisation, tout d’abord du point de vue artistique, puis de celui des sciences de l’ingénieur, pour observer enfin comment ces disciplines interagissent dans l’étude et la réalisation d’interfaces.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCO+12a/", "id": 587, "bibtype": "inbook", "editor": "Samuel Bianchini, Nathalie Delprat, Christian Jacquemin", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Mayumi", "last_name": "Okura" }, "4": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2012-01-01", "type": "Chapitres d'ouvrages", "booktitle": "SIMULATION TECHNOLOGIQUE ET MATÉRIALISATION ARTISTIQUE : Une exploration transdisciplinaire arts/sciences", "abbr": "CCO+12a" }, { "lang": "fr", "type_publi": "these", "title": "Composition flexible par planification automatique", "url": "http://tel.archives-ouvertes.fr/tel-00864000", "year": 2012, "uri": "http://iihm.imag.fr/publication/M12a/", "id": 699, "bibtype": "phdthesis", "abbr": "M12a", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" } }, "date": "2012-10-04", "type": "Thèses et habilitations", "pages": "238" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Programmation d’espace intelligent par l’utilisateur final", "year": 2012, "uri": "http://iihm.imag.fr/publication/F12a/", "id": 607, "note": "Thèse de l'Université de Grenoble, France, soutenue le 12 juillet 2012.", "abbr": "F12a", "authors": { "1": { "first_name": "Emeric", "last_name": "Fontaine" } }, "date": "2012-09-27", "document": "http://iihm.imag.fr/publs/2012/THESE_Fontaine_Emeric.pdf", "type": "Thèses et habilitations", "pages": "204" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Retours d’expérience sur la Conception Centrée Valeur de Cocoon : vers des arbres de vie", "abstract": "Cette thèse s’inscrit dans le domaine de l’Ingénierie de l’Interaction Homme-Machine. Elle porte sur la Conception Centrée Valeur (CCV), une méthode de conception visant à aller au-delà des propriétés classiques, telle que l’utilisabilité, dans les systèmes interactifs. Si la CCV est prometteuse dans ses principes, elle reste pourtant peu appliquée. Sa mise en pratique reste difficile à appréhender car abstraite, fragmentée et peu documentée.\r\n\r\nCette thèse contribue à l’opérationnalisation de la méthode. Elle relate la conception centrée valeur de Cocoon, un système d’information mobile, sensible au contexte. Elle apporte, par cette application, des contributions à la fois conceptuelles et méthodologiques.\r\n\r\nD’un point de vue conceptuel, la thèse introduit la taxonomie PIPE (Personnelle, Impersonnelle, Pérenne, Éphémère) pour la caractérisation de l’information. Elle montre que les systèmes existants ne couvrent pas PIPE : ils sont surtout focalisés sur l’impersonnel. En conséquence, la thèse propose le concept d’arbre de vie, inspiré de l’arbre généalogique, mais étendu à des entités autres qu’humaines. Cet espace d’informations personnelles est utilisé par Cocoon en mobilité pour produire à l’utilisateur une information pertinente dans son contexte d’usage.\r\n\r\nD’un point de vue méthodologique, la thèse montre l’applicabilité de la CCV et en fournit un exemple complet. Elle apporte aussi avant tout une meilleure compréhension de la notion de valeur et propose, d’une part, un cadre pratique pour une construction systématique des cartes de valeur et, d’autre part, une stratégie d’estimation de la valeur. Enfin, la thèse formule un ensemble de recommandations pour des mises en œuvre futures plus performantes de la CCV.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/C12a/", "id": 681, "note": "Thèse de l'Université Joseph Fourier, réalisée au Laboratoire d'Informatique de Grenoble, soutenue le 25 septembre 2012", "abbr": "C12a", "address": "Grenoble, France", "date": "2012-09-25", "document": "http://iihm.imag.fr/publs/2012/camara-phd.pdf", "type": "Thèses et habilitations", "pages": "195" }, { "lang": "en", "type_publi": "colloque", "title": "Pointing in the Physical World for Light Source Selection", "abstract": "We focus on the selection of light sources in the physical world. Their selection is challenging for the user, since numerous Light-Emitting Diodes (LEDs) can be embedded into various materials as well as environments, thus creating high densities of interactive objects. In this paper, we describe an innovative technique for light sources selection based on the pointing paradigm, that is, allowing interaction at a distance. To address the limitations of the pointing paradigm (e.g., aiming at distant and/or small targets), we design a two-step pointing technique: a rough aiming with an arm pointing gesture and a disambiguation mechanism with a wrist rolling gesture. Feedbacks lean on the various capacities of LED lights. We expect that our technique is well suited for the selection task in dense environments, no matter how small and how distant the targeted light sources are. We also expect that the technique supports an efficient interaction based on proprioception and muscular memory properties for expert users, who may perform the two interaction steps by a single combined gesture for better performance.", "address": "Newcastle, UK", "year": 2012, "uri": "http://iihm.imag.fr/publication/DCN12a/", "id": 588, "bibtype": "inproceedings", "abbr": "DCN12a", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2012-05-03", "document": "http://iihm.imag.fr/publs/2012/workshopDIS12.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of Designing Interactive Lighting workshop at DIS 2012" }, { "lang": "fr", "publisher": "Edition Cépaduès, ISBN 978-2- 36493-018-6", "type_publi": "colloque", "title": "Projet AMIE : Expérience interactive augmentée et mobile Application aux opérations de maintenance", "abstract": "AMIE est un projet de recherche en réalité augmentée mobile et collaborative. Outre son objectif d’innovation dans le domaine de la maintenance pour des travailleurs mobiles, AMIE a aussi l’ambition d’être l’amorce d’un vaste programme de recherche qui vise à rendre la réalité augmentée interactive.", "authors": { "1": { "first_name": "Takeshi", "last_name": "Kurata" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KN12a/", "pages": "55-57", "bibtype": "inproceedings", "id": 595, "abbr": "KN12a", "address": "Anglet, France", "date": "2012-06-06", "document": "http://iihm.imag.fr/publs/2012/UBIMOB2012-Kurata&Nigay.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Conférence UBIMOB 2012, 8èmes journées francophones Mobilité et Ubiquité, Anglet, France, 4-6 juin 2012, Article court" }, { "lang": "en", "type_publi": "colloque", "title": "Object Deformation Illusion on a Tactilely Enhanced Large Tabletop Device", "url": "http://img.uni-wuerzburg.de/en/research/pive/program/", "booktitle": "Proceedings of the IEEE VR 2012 workshop on Perceptual Illusions in Virtual Environments (PIVE 2012)", "authors": { "1": { "first_name": "Ariane", "last_name": "Lefebvre" }, "2": { "first_name": "Andreas", "last_name": "Pusch" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LP12a/", "id": 619, "bibtype": "inproceedings", "abbr": "LP12a", "address": "Costa Mesa, CA, USA", "date": "2012-03-05", "document": "http://iihm.imag.fr/publs/2012/2012a_Object_Deformation_Illusion_on_a_Tactilely_Enhanced_Large_Tabletop_Device.pdf", "type": "Autres conférences et colloques avec actes", "pages": "2" }, { "type_publi": "autre", "title": "La visualisation interactive d'information : une piste pour affronter la complexité des données d’identification par spectrométrie de masse ?", "url": "http://prospectom.imag.fr/actes-prospectom/3-blanch.pdf", "booktitle": "actes de l'atelier PROSPECTOM", "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12c/", "id": 650, "bibtype": "unpublished", "abbr": "BB12c", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Christophe", "last_name": "Bruley" } }, "date": "2012-11-29", "type": "Autres publications", "pages": "1" }, { "lang": "en", "type_publi": "autre", "title": "Classifying handheld Augmented Reality: Three categories linked by spatial mappings", "abstract": "Handheld Augmented Reality (AR) relies on a spatial coupling of the on-screen content with the physical surrounding. To help the design of such systems and to classify existing AR systems, we present a framework made of three categories and two spatial relationships. Our framework highlights spatial relationships between the physical world, the representation of the physical world on screen and the augmentation on screen. Within this framework, we study the relaxing of the spatial coupling between the digital information and the physical surrounding in order to enhance interaction by breaking the constraints of physical world interaction.", "address": "Atlanta, USA", "year": 2012, "uri": "http://iihm.imag.fr/publication/VNK12a/", "id": 610, "bibtype": "unpublished", "abbr": "VNK12a", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "date": "2012-11-05", "document": "http://iihm.imag.fr/publs/2012/workshop_classifAR_final.pdf", "type": "Autres publications", "booktitle": "Workshop on Classifying the AR Presentation Space at ISMAR '12" }, { "lang": "en", "type_publi": "autre", "title": "Virtualized reality model-based benchmarking of AR/MR camera tracking methods in TrakMark", "url": "http://ilab.cs.ucsb.edu/tma/12/", "booktitle": "IEEE ISMAR 2012 Workshop on Tracking Methods and Applications (TMA), Altanta, USA, November 5th 2012, 4 pages ", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Takashi", "last_name": "Okuma" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MOI+12b/", "bibtype": "unpublished", "abbr": "MOI+12b", "address": "Atlanta, USA", "date": "2012-09-05", "document": "http://iihm.imag.fr/publs/2012/WK-TMA-ISMAR2012.pdf", "type": "Autres publications", "id": 640 }, { "lang": "en", "type_publi": "autre", "title": "A benchmark data generation tool using walking simulation and virtualized reality models for evaluating AR visual tracking", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=KJMR2012_abstract_makita.pdf", "abstract": "This paper describes a tool to generate benchmark data sets using walking simulation and virtualized reality models for evaluating visual tracking methods for augmented reality (AR).", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "3": { "first_name": "Takashi", "last_name": "Okuma" }, "4": { "first_name": "Thomas", "last_name": "Vincent" }, "5": { "first_name": "Laurence", "last_name": "Nigay" }, "6": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MIO+12a/", "id": 670, "bibtype": "unpublished", "abbr": "MIO+12a", "address": "Seoul, Korea", "date": "2012-04-14", "type": "Autres publications", "booktitle": "Workshop KJMR 2012, The 5th Korea-Japan Workshop on Mixed Reality" }, { "lang": "en", "type_publi": "autre", "title": "Handheld AR/AV system using PDR localization and image based localization with virtualized reality models", "url": "http://ismar.vgtc.org/ismar/2012/info/overview/demos", "abstract": "Our demo will show a handheld AR/AV (Augmented Virtuality) system for indoor navigation to destinations and displaying detailed instructions of target objects with contextual interaction. A localization method of the system is based on two crucial functions, PDR (Pedestrian Dead Reckoning) localization, and image based localization. The main feature of the demo is a complementary use of PDR and image based method with virtualized reality models. PDR is realized with the built-in sensors (3-axis accelerometers, gyroscopes and magnetometers) in waist-mounted device for estimating position and direction on 2D map. An accuracy of the PDR localization is improved with map matching and image based localization. Maps of the environment for map matching are automatically created with virtualized reality models. Image based localization is realized with matching phase and tracking phase for estimating 6-DoF (degree of freedom) extrinsic camera parameters. In matching phase, correspondence between reference images included in virtualized reality models and images from the camera of the handheld device is used. An output of the PDR localization is used for an efficient searching of reference images. In tracking phase, interest point-tracking on images from the camera is used for relative motion estimation.", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "3": { "first_name": "Thomas", "last_name": "Vincent" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Jun", "last_name": "Nishida" }, "6": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MKV+12a/", "id": 611, "bibtype": "unpublished", "abbr": "MKV+12a", "address": "Atlanta, USA", "date": "2012-11-07", "type": "Autres publications", "booktitle": "Demonstration, Conference ISMAR 2012, 11th IEEE International Symposium on Mixed and Augmented Reality, Atlanta, Georgia, USA, November 5-8, 2012" }, { "lang": "en", "type_publi": "autre", "title": "A benchmark suite with virtualized reality models for supporting tracking evaluation and data set generation", "url": "http://ypcex.naist.jp/trakmark/workshop12/2012wsproc/index.html", "booktitle": "TrakMark 2012, The 3rd International Workshop on Benchmark Test Schemes for AR/MR Geometric Registration and Tracking Method , November 11th 2012, Tsukuba, Japan", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Takashi", "last_name": "Okuma" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MOI+12a/", "id": 639, "bibtype": "unpublished", "abbr": "MOI+12a", "address": "Tsukuba, Japan", "date": "2012-09-11", "document": "http://iihm.imag.fr/publs/2012/TrakMark2012.pdf", "type": "Autres publications", "pages": "32-35" }, { "lang": "en", "bibtype": "unpublished", "doi": "http://dx.doi.org/10.1145/2254556.2254690", "title": "Stacked Trees: a New Hybrid Visualization Method", "abstract": "In this paper, we introduce a new Focus+Context visualization technique, named “Stacked Trees”, allowing us to explore large dendrograms produced by hierarchical clustering.\r\nThis approach displays up to fifty thousands nodes on a standard sized screen.", "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12a/", "pages": "709-712", "note": "Interactive poster", "id": 590, "abbr": "BB12a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bisson" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2012-05-21", "document": "http://iihm.imag.fr/publs/2012/AVI12-StackedTrees-Bisson.pdf", "type": "Autres publications", "booktitle": "Proceedings of the working conference on Advanced Visual Interfaces (AVI 2012)", "type_publi": "autre" }]);